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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4977894" data-attributes="member: 19675"><p>1) We may have had a gazillion spells, but remember, 1 guy was a diviner with Disrupt Undead and Lesser Orb of Electricity as his sole damage dealing spells, the Rog/Sorc had spells that let him be a better rogue (IOW, no offensive spells), and no healer cast better than Cure Moderate Wounds...and not many at that. In the eyes of a powergamer, that's not a lot of spellpower for a 10th level party.</p><p></p><p>What we had was a lot of fighter levels, meaning HP. However, you'll note that since only one PC was a pure warrior, BABs were not tops, so sometimes, hitting was an issue.</p><p></p><p>(And for the record, I guarantee you that the Monk and my PC weren't dealing out huge piles of damage. The Monk was a Gnome, and my PC was a 2WF build...with Whip and a Heavy Pick.)</p><p></p><p>2) As for the assumption of party structure, I agree that every edition has suggested/recommended that a typical party cover the 4 roles: Warrior, Rogue, Divine Caster, Arcane Caster.</p><p></p><p>However, I have never seen anywhere that the game's designers assumed that typical party size was 6 in earlier editions and 4 in the post-3Ed regime.</p><p></p><p>3) As for the actual size of our group, that was just our big group. Our other groups- really, satellite subgroups of the main one- typically had 3-6 gamers (including the DM) and the same playstyle. No difference.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4977894, member: 19675"] 1) We may have had a gazillion spells, but remember, 1 guy was a diviner with Disrupt Undead and Lesser Orb of Electricity as his sole damage dealing spells, the Rog/Sorc had spells that let him be a better rogue (IOW, no offensive spells), and no healer cast better than Cure Moderate Wounds...and not many at that. In the eyes of a powergamer, that's not a lot of spellpower for a 10th level party. What we had was a lot of fighter levels, meaning HP. However, you'll note that since only one PC was a pure warrior, BABs were not tops, so sometimes, hitting was an issue. (And for the record, I guarantee you that the Monk and my PC weren't dealing out huge piles of damage. The Monk was a Gnome, and my PC was a 2WF build...with Whip and a Heavy Pick.) 2) As for the assumption of party structure, I agree that every edition has suggested/recommended that a typical party cover the 4 roles: Warrior, Rogue, Divine Caster, Arcane Caster. However, I have never seen anywhere that the game's designers assumed that typical party size was 6 in earlier editions and 4 in the post-3Ed regime. 3) As for the actual size of our group, that was just our big group. Our other groups- really, satellite subgroups of the main one- typically had 3-6 gamers (including the DM) and the same playstyle. No difference. [/QUOTE]
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