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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Gort" data-source="post: 4978185" data-attributes="member: 11239"><p>Well, of course not. Then the fight would last a single round because he would be an instant pile of dust. In order to make the encounter interesting, you basically have to remove a large amount of the wizard's arsenal of spells from the equation, either by nigh-unbeatable SR or by nigh-unbeatable saves.</p><p></p><p>I remember a lot of our 3e fights at high level were the fighters keeping the unstoppable beastie in place by engaging it in hand-to-hand while the casters lowered its saves with various spells (like enervate) until it would fail a save-or-die.</p><p></p><p>That kinda sucked. I much prefer the situation as it is now, where the wizard isn't a total liability at first level and then becomes a useful party member by about level 5, and from that point onwards disappears into the clouds as far as game balance is concerned. Clerics and druids were worse though, going from quite overpowered at level 1 to ridiculously overpowered later on. Animal companions, endless summoning, lots of blasting, the ability to <strong>HEAL 150 POINTS OF DAMAGE IN A SINGLE ROUND</strong> which made every villain without the ability to deal 150 points of damage in a single round completely powerless. Man, that spell was ridiculous. I'm not even going to talk about mass heal.</p></blockquote><p></p>
[QUOTE="Gort, post: 4978185, member: 11239"] Well, of course not. Then the fight would last a single round because he would be an instant pile of dust. In order to make the encounter interesting, you basically have to remove a large amount of the wizard's arsenal of spells from the equation, either by nigh-unbeatable SR or by nigh-unbeatable saves. I remember a lot of our 3e fights at high level were the fighters keeping the unstoppable beastie in place by engaging it in hand-to-hand while the casters lowered its saves with various spells (like enervate) until it would fail a save-or-die. That kinda sucked. I much prefer the situation as it is now, where the wizard isn't a total liability at first level and then becomes a useful party member by about level 5, and from that point onwards disappears into the clouds as far as game balance is concerned. Clerics and druids were worse though, going from quite overpowered at level 1 to ridiculously overpowered later on. Animal companions, endless summoning, lots of blasting, the ability to [b]HEAL 150 POINTS OF DAMAGE IN A SINGLE ROUND[/b] which made every villain without the ability to deal 150 points of damage in a single round completely powerless. Man, that spell was ridiculous. I'm not even going to talk about mass heal. [/QUOTE]
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