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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Votan" data-source="post: 4980551" data-attributes="member: 18680"><p>It is true that you can do a lot to customize monsters to avoid some of these issues. But I was curious how the basic SRD creatures did and it is amazing how poorly they do. </p><p></p><p>If we go beyond the PHB, there is a 4th level spell that is a swift action that gives +10 to penetrate spell resistance: Assay Spell Resistance (Sor/Wiz 4). It lasts one round/level so you cast it once and your target is reduced in defenses for the rest of the combat. </p><p></p><p>Our Marilith has a spell resistance of 25; after Assay Spell Resistance it is 15 and a 16th level caster will pierce it on a 2+. Even the mighty Balor, at SR 28, needs only a 2+ from a 16th level caster using this spell. </p><p></p><p>Even within the PHB, the wizard goes through on a 9+, less if she invested in spell penetration, greater spell penetration and a robe of the archmagi. </p><p></p><p>The best a Mohrg can do is 28 HD by the SRD, with a weak Fort Save that is </p><p>a +9 (no con bonus) and he needs a mircale to save. If we did allow a 44 HD Mohrg (as CR 16 monster) it'd have a +15 Fort Save (needs an 11+ to save) and 286 hit points. Save or die still looks awful tempting . . .</p></blockquote><p></p>
[QUOTE="Votan, post: 4980551, member: 18680"] It is true that you can do a lot to customize monsters to avoid some of these issues. But I was curious how the basic SRD creatures did and it is amazing how poorly they do. If we go beyond the PHB, there is a 4th level spell that is a swift action that gives +10 to penetrate spell resistance: Assay Spell Resistance (Sor/Wiz 4). It lasts one round/level so you cast it once and your target is reduced in defenses for the rest of the combat. Our Marilith has a spell resistance of 25; after Assay Spell Resistance it is 15 and a 16th level caster will pierce it on a 2+. Even the mighty Balor, at SR 28, needs only a 2+ from a 16th level caster using this spell. Even within the PHB, the wizard goes through on a 9+, less if she invested in spell penetration, greater spell penetration and a robe of the archmagi. The best a Mohrg can do is 28 HD by the SRD, with a weak Fort Save that is a +9 (no con bonus) and he needs a mircale to save. If we did allow a 44 HD Mohrg (as CR 16 monster) it'd have a +15 Fort Save (needs an 11+ to save) and 286 hit points. Save or die still looks awful tempting . . . [/QUOTE]
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