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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4980770" data-attributes="member: 19675"><p>That's true, but it doesn't help you while you're shopping for adventures. I checked the one I referenced- it was in the "Notes to the DM" section of the module. FWIW, it was I4- which with I3 & I5 (the Deserts of Desolation series) were designed for 6-8 PCs.</p><p></p><p></p><p>For clarity, my source was the 3.5 MM and DMG.</p><p></p><p></p><p></p><p>That's a 50% increase in encounters. Going proportionately the opposite direction would mean 2 combats/day.</p><p></p><p>Whether that's actually a significant difference or not would require a statistical analysis that, frankly, probably will never be done.</p><p></p><p>However, my gut instinct tells me that while a 25% increase (here, +1 combat/day) might well be within foreseeable tolerances for the system, winning that additional combat (getting to 6/day) would be a severe stretch for most parties.</p><p></p><p>While it was not the norm for us to get to 6 combats/day, on those occasions when we got that far (or rarely, even further) between rests, we 1) usually won the encounter, and 2) rarely suffered any significant casualties*.</p><p></p><p>* Again, we had only 1 death in the entirety of RttToEE...several close calls, yes, but only 1 death. In that group, we haven't experienced more than 2 deaths in any of the last 3 campaigns, and like I said, its the same playstyle over and over.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4980770, member: 19675"] That's true, but it doesn't help you while you're shopping for adventures. I checked the one I referenced- it was in the "Notes to the DM" section of the module. FWIW, it was I4- which with I3 & I5 (the Deserts of Desolation series) were designed for 6-8 PCs. For clarity, my source was the 3.5 MM and DMG. That's a 50% increase in encounters. Going proportionately the opposite direction would mean 2 combats/day. Whether that's actually a significant difference or not would require a statistical analysis that, frankly, probably will never be done. However, my gut instinct tells me that while a 25% increase (here, +1 combat/day) might well be within foreseeable tolerances for the system, winning that additional combat (getting to 6/day) would be a severe stretch for most parties. While it was not the norm for us to get to 6 combats/day, on those occasions when we got that far (or rarely, even further) between rests, we 1) usually won the encounter, and 2) rarely suffered any significant casualties*. * Again, we had only 1 death in the entirety of RttToEE...several close calls, yes, but only 1 death. In that group, we haven't experienced more than 2 deaths in any of the last 3 campaigns, and like I said, its the same playstyle over and over. [/QUOTE]
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