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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4981414" data-attributes="member: 5143"><p>This is the key to why it works differently. Most encounters of EL=Average Party Level or lower are actually so easy that they don't use up significant resources. The book says that EL=APL should use up 20% resources. In a good group they don't use up anywhere near that amount.</p><p></p><p>Most EL=APL encounters can be defeated entirely by non-casters without using any magic items. The worst that happens is that the party is forced to use a couple of charges of their Wand of Cure Light Wounds at the end of the combat. 4 charges from one of 3 Wands the party is carrying is less than 1% of the party's resources.</p><p></p><p>It's only due to slight variations on luck and the difficulty of individual monsters that parties have to cast any spells at all against encounters of this difficulty. It gives the Wizards the freedom to just stand there was delay for the entire encounter without worry.</p><p></p><p></p><p></p><p>Some people feel like encounters at the EL=APL level are a little too easy. If you don't have to cast any spells at all, where is the difficulty? You might as well not bother spending the 30 minutes running the combat because it's easier to mark 20 damage on the fighter and say you win. At least, that's how a lot of players feel. My friends included.</p><p></p><p>You need to use EL=APL+3 or higher encounters for it to feel like you needed to use a real amount of resources to survive. It feels like a fight for your life if you needed to cast 2 disintegration spells and 3 fireballs in the same combat while at the same time the Cleric needed to cast a Heal, 2 Cure Critical Wounds and a Cure Serious.</p><p></p><p>This is when we have the most fun...it feels like we ALL need to pull together and use our abilities or we'll lose. Which is why fighting more than 2 or 3 combats of that difficulty a day were next to impossible. Sometimes more than 1 was next to impossible.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4981414, member: 5143"] This is the key to why it works differently. Most encounters of EL=Average Party Level or lower are actually so easy that they don't use up significant resources. The book says that EL=APL should use up 20% resources. In a good group they don't use up anywhere near that amount. Most EL=APL encounters can be defeated entirely by non-casters without using any magic items. The worst that happens is that the party is forced to use a couple of charges of their Wand of Cure Light Wounds at the end of the combat. 4 charges from one of 3 Wands the party is carrying is less than 1% of the party's resources. It's only due to slight variations on luck and the difficulty of individual monsters that parties have to cast any spells at all against encounters of this difficulty. It gives the Wizards the freedom to just stand there was delay for the entire encounter without worry. Some people feel like encounters at the EL=APL level are a little too easy. If you don't have to cast any spells at all, where is the difficulty? You might as well not bother spending the 30 minutes running the combat because it's easier to mark 20 damage on the fighter and say you win. At least, that's how a lot of players feel. My friends included. You need to use EL=APL+3 or higher encounters for it to feel like you needed to use a real amount of resources to survive. It feels like a fight for your life if you needed to cast 2 disintegration spells and 3 fireballs in the same combat while at the same time the Cleric needed to cast a Heal, 2 Cure Critical Wounds and a Cure Serious. This is when we have the most fun...it feels like we ALL need to pull together and use our abilities or we'll lose. Which is why fighting more than 2 or 3 combats of that difficulty a day were next to impossible. Sometimes more than 1 was next to impossible. [/QUOTE]
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