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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Harlekin" data-source="post: 4981569" data-attributes="member: 18615"><p>That is pretty much my theory. And it would explain why different people on this board have very different play experiences with 3.5.</p><p></p><p>I also have the hypothesis that many gamers that came up through 1st and 2nd edition stuck with their "old ways" of designing encounters.</p><p></p><p></p><p></p><p>I agree that these kind of fights can be fun, but IME they have a bad effect on the game overall. They force the dreaded 15 min adventurers day, they necessitate well-built characters, and they foster a DM vs players atmosphere. </p><p>Personally I prefer adventure design that leaves place for quirky PCs, inefficient strategies chosen for RP reasons, and many encounters between rests.</p></blockquote><p></p>
[QUOTE="Harlekin, post: 4981569, member: 18615"] That is pretty much my theory. And it would explain why different people on this board have very different play experiences with 3.5. I also have the hypothesis that many gamers that came up through 1st and 2nd edition stuck with their "old ways" of designing encounters. I agree that these kind of fights can be fun, but IME they have a bad effect on the game overall. They force the dreaded 15 min adventurers day, they necessitate well-built characters, and they foster a DM vs players atmosphere. Personally I prefer adventure design that leaves place for quirky PCs, inefficient strategies chosen for RP reasons, and many encounters between rests. [/QUOTE]
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