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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Celtavian" data-source="post: 4982729" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>The 4E Wizard is a pale shadow of its former self. No way getting around it. 4E makes you feel like a perpetual wizard's apprentice. Almost everything you do is more focused on temporary effects or damage rather than being able to come up with interesting spell strategies for solving hard encounters designed by smart DMs. Everyhing is so simplistic and short term that there is no real strategy to your spell attacks other than shoot off your encounters, mix in a daily if you need to, and mindlessly cast your at wills over and over again. Just like every other class. </p><p></p><p>We've been trying <em>Pathfinder</em>. It does a much better job of balancing the classes without the destroying the wizard. I hope to see more people move to <em>Pathfinder</em> because I hope superior game design wins out over the simplification that occurred during the creation of 4E. </p><p></p><p>I'm not sure how your gaming group will go. But we tried 4E. Some of us tried it kicking and screaming. Enjoyed it for a while. Then the entire group save for one person ended up being completely underwhelmed by the game to the point we quit playing it and D&D period for a while. Then picked up <em>Pathfinder</em>. That reenergized our group and we're looking forward to the growth of <em>Pathfinder</em>. </p><p></p><p>If you find you don't like 4E, but still want to play a more balanced version 0f D&D that sticks more to the traditional tropes of the game, I'd suggest giving <em>Pathfinder</em> a try. It was more what I was looking for in a new edition of D&D. It may be a reasonable compromise between your friend and yourself.</p><p></p><p>Seriously, any game like 4E that turns <em>Fireball</em> into a spell no one takes is not my kind of D&D game. Everyone started taking only spells with persistent durations and moveable spells so they weren't stuck with at wills every round. Classic AoE spells like <em>Meteor Swarm</em> and <em>Fireball</em> were turned into spells vastly inferior to spells such as <em>Flaming Sphere</em> and <em>Mordenkainen's Sword</em>. It used to be both spells were fun. But in 4E you only need your AoE at will to kill minions which are really the only creatures that can be killed by an AoE spell. I imagine you'll see once you play the game. But 4E wizards are pathetically weak and can no longer decimate groups of creatures of appropriate level.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4982729, member: 5834"] [b]re[/b] The 4E Wizard is a pale shadow of its former self. No way getting around it. 4E makes you feel like a perpetual wizard's apprentice. Almost everything you do is more focused on temporary effects or damage rather than being able to come up with interesting spell strategies for solving hard encounters designed by smart DMs. Everyhing is so simplistic and short term that there is no real strategy to your spell attacks other than shoot off your encounters, mix in a daily if you need to, and mindlessly cast your at wills over and over again. Just like every other class. We've been trying [i]Pathfinder[/i]. It does a much better job of balancing the classes without the destroying the wizard. I hope to see more people move to [i]Pathfinder[/i] because I hope superior game design wins out over the simplification that occurred during the creation of 4E. I'm not sure how your gaming group will go. But we tried 4E. Some of us tried it kicking and screaming. Enjoyed it for a while. Then the entire group save for one person ended up being completely underwhelmed by the game to the point we quit playing it and D&D period for a while. Then picked up [i]Pathfinder[/i]. That reenergized our group and we're looking forward to the growth of [i]Pathfinder[/i]. If you find you don't like 4E, but still want to play a more balanced version 0f D&D that sticks more to the traditional tropes of the game, I'd suggest giving [i]Pathfinder[/i] a try. It was more what I was looking for in a new edition of D&D. It may be a reasonable compromise between your friend and yourself. Seriously, any game like 4E that turns [i]Fireball[/i] into a spell no one takes is not my kind of D&D game. Everyone started taking only spells with persistent durations and moveable spells so they weren't stuck with at wills every round. Classic AoE spells like [i]Meteor Swarm[/i] and [i]Fireball[/i] were turned into spells vastly inferior to spells such as [i]Flaming Sphere[/i] and [i]Mordenkainen's Sword[/i]. It used to be both spells were fun. But in 4E you only need your AoE at will to kill minions which are really the only creatures that can be killed by an AoE spell. I imagine you'll see once you play the game. But 4E wizards are pathetically weak and can no longer decimate groups of creatures of appropriate level. [/QUOTE]
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