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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Herremann the Wise" data-source="post: 4983609" data-attributes="member: 11300"><p>In a skill challenge, I dare say a high level Warlord could take a dominant role in making this happen.</p><p></p><p></p><p>What you are trying to compare here is a single check with the casting of a single spell. Fair enough, but your examples are extreme. Turn the volume down from 11 to an encounter with a single creature that is most probably easy for the group to deal with but might use up some resources. If a party member can come up with something that quickly/intelligently/admirably defeats such an encounter thus saving the party resources - is that not something that should be rewarded. Just because it is a wizard's spell rather than a warlord's or barbarian's presence should not matter. I'm not talking about a 1st level spell that is going to single-handedly convert a hostile army or scare away a dragon from it's hoard. I'm talking about those somewhat rare occasions where a handful of different circumstances converge in a way where the clever use of a simple spell can have an imaginatively boosted effect.</p><p></p><p>Is that really how you see it. Johnny the wizard does something clever in a particular encounter and he gets brought up before the player's judicial council for being a spotlight-hog or wanting to be a "special snowflake"? I'm not talking about the big encounter here, just the hum drum but "heh... damn that was clever" one. Having imaginative effects that don't rely on hit points, position or momentary conditions shouldn't immediately cast you as a "spotlight hog".</p><p></p><p>I suppose you could argue that a good 3.x DM responsive to his or her players and their choice of characters could achieve this without too much difficulty. I do agree that 4e has made it automatically achievable (as long as you get over the "strikers deal most of the damage and all the other roles help them do it" mentality).</p><p></p><p>My first character for 4E was a Warlord and at the time, I shifted my mind to think in terms of the party being under my umbrella - almost like a puppet-master pulling his battle strings. I maximized the effect of what everybody else was trying to do. Under these terms, I really enjoyed the character in combat. However, take Dave in our group who played the wizard to begin with. For him, it was just complete frustration that the damage he was dealing was not that effective (along with some pretty poor rolls) compared to the optimized strikers in the party (the rogue and ranger). Handling the minons was just not that much fun for him.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4983609, member: 11300"] In a skill challenge, I dare say a high level Warlord could take a dominant role in making this happen. What you are trying to compare here is a single check with the casting of a single spell. Fair enough, but your examples are extreme. Turn the volume down from 11 to an encounter with a single creature that is most probably easy for the group to deal with but might use up some resources. If a party member can come up with something that quickly/intelligently/admirably defeats such an encounter thus saving the party resources - is that not something that should be rewarded. Just because it is a wizard's spell rather than a warlord's or barbarian's presence should not matter. I'm not talking about a 1st level spell that is going to single-handedly convert a hostile army or scare away a dragon from it's hoard. I'm talking about those somewhat rare occasions where a handful of different circumstances converge in a way where the clever use of a simple spell can have an imaginatively boosted effect. Is that really how you see it. Johnny the wizard does something clever in a particular encounter and he gets brought up before the player's judicial council for being a spotlight-hog or wanting to be a "special snowflake"? I'm not talking about the big encounter here, just the hum drum but "heh... damn that was clever" one. Having imaginative effects that don't rely on hit points, position or momentary conditions shouldn't immediately cast you as a "spotlight hog". I suppose you could argue that a good 3.x DM responsive to his or her players and their choice of characters could achieve this without too much difficulty. I do agree that 4e has made it automatically achievable (as long as you get over the "strikers deal most of the damage and all the other roles help them do it" mentality). My first character for 4E was a Warlord and at the time, I shifted my mind to think in terms of the party being under my umbrella - almost like a puppet-master pulling his battle strings. I maximized the effect of what everybody else was trying to do. Under these terms, I really enjoyed the character in combat. However, take Dave in our group who played the wizard to begin with. For him, it was just complete frustration that the damage he was dealing was not that effective (along with some pretty poor rolls) compared to the optimized strikers in the party (the rogue and ranger). Handling the minons was just not that much fun for him. Best Regards Herremann the Wise [/QUOTE]
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