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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Herremann the Wise" data-source="post: 4985812" data-attributes="member: 11300"><p>I suppose this is what I meant by circumstances. The toast was with over a hundred people in a noisy banquet hall with everyone focused on the Prince and moving their hands up toasting him. Perfect conditions for even the most noisily obvious wizard - which this guy wasn't. The greasing was like how you grease a cake tin, not how you grease a differential joint (which of course is fairly loose I suppose in terms of interpretation). Your point is well made, I'm just explaining the circumstances and why it seemed so... perfectly cast and executed at the time.</p><p></p><p>On this I can agree and why I mentioned throwing the baby (the nice handy imaginitive tools - illusions in particular) out with the bathwater (the save or dies and the broken ones like Shapechange, Gate and Wish - with an inexperienced DM).</p><p></p><p>I think only the most ardent of 3.x supporters would ignore or fail to recognize the difficulties of balancing casters and non-casters at high levels. In my high level Age of Worms campaign (3.x: all above 16th level at the moment) handling the wizard so as to make the game enjoyable for all is pretty much the first thing I have to address in every single encounter.</p><p></p><p>The wizard's power needed to be addressed but not necessarily completely nerf-batted. The mystery of magic in 4e is not a feature of the game as it was in earlier editions (3.x certainly started this trend much to my chagrin). </p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4985812, member: 11300"] I suppose this is what I meant by circumstances. The toast was with over a hundred people in a noisy banquet hall with everyone focused on the Prince and moving their hands up toasting him. Perfect conditions for even the most noisily obvious wizard - which this guy wasn't. The greasing was like how you grease a cake tin, not how you grease a differential joint (which of course is fairly loose I suppose in terms of interpretation). Your point is well made, I'm just explaining the circumstances and why it seemed so... perfectly cast and executed at the time. On this I can agree and why I mentioned throwing the baby (the nice handy imaginitive tools - illusions in particular) out with the bathwater (the save or dies and the broken ones like Shapechange, Gate and Wish - with an inexperienced DM). I think only the most ardent of 3.x supporters would ignore or fail to recognize the difficulties of balancing casters and non-casters at high levels. In my high level Age of Worms campaign (3.x: all above 16th level at the moment) handling the wizard so as to make the game enjoyable for all is pretty much the first thing I have to address in every single encounter. The wizard's power needed to be addressed but not necessarily completely nerf-batted. The mystery of magic in 4e is not a feature of the game as it was in earlier editions (3.x certainly started this trend much to my chagrin). Best Regards Herremann the Wise [/QUOTE]
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