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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="MrMyth" data-source="post: 4986329" data-attributes="member: 61155"><p>Fair enough, everyone is entitled to an opinion. I definitely found that 3rd Edition, and the emphasis on optimization - as well as the <em>requirement</em> of having different roles, rather than just the guidelines for it - had a far more video-game/super-hero feel to it, in my experience. </p><p> </p><p> </p><p></p><p></p><p>I think you've misread my statement, there. </p><p></p><p>1) Having magic at 'any given moment' was my reference to the existence of at-will powers and renewable encounter powers (as well as cantrips). Not eventually 'running dry' of the smallest magics, combined with the ability to use those combat and utility powers in creative ways (as well as in conjunction with DM use of page 42) allows for more imaginative use of abilities than simply having to find a loophole in how powers are described, and forcing the DM to accept it. The mention of rituals was seperate from this, and are just another tool in the wizard's bag of tricks.</p><p></p><p>2) Narrative control doesn't mean the PCs get to choose when story happens and when it doesn't. It means they have a variety of ways to influence things and suggest creative uses of power for the DM to accept. "I throw my ray of cold at the waterfall as the enemy rushes through, to temporarily freeze him in a block of ice." Letting players have a bit more voice, along with encouraging DMs to be more open about how powers work and what they can accomplish, frees the game from earlier more rigid limitations. </p><p></p><p>3) I'm not sure where the comments about a snooze fest come from. The pacing of a game and encounters is something that will vary from DM to DM, and if anything, 4E does more to encourage regular encounters rather than the approach of '15 minutes of spellcasting and then sleep for 8 hours'.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4986329, member: 61155"] Fair enough, everyone is entitled to an opinion. I definitely found that 3rd Edition, and the emphasis on optimization - as well as the [I]requirement[/I] of having different roles, rather than just the guidelines for it - had a far more video-game/super-hero feel to it, in my experience. I think you've misread my statement, there. 1) Having magic at 'any given moment' was my reference to the existence of at-will powers and renewable encounter powers (as well as cantrips). Not eventually 'running dry' of the smallest magics, combined with the ability to use those combat and utility powers in creative ways (as well as in conjunction with DM use of page 42) allows for more imaginative use of abilities than simply having to find a loophole in how powers are described, and forcing the DM to accept it. The mention of rituals was seperate from this, and are just another tool in the wizard's bag of tricks. 2) Narrative control doesn't mean the PCs get to choose when story happens and when it doesn't. It means they have a variety of ways to influence things and suggest creative uses of power for the DM to accept. "I throw my ray of cold at the waterfall as the enemy rushes through, to temporarily freeze him in a block of ice." Letting players have a bit more voice, along with encouraging DMs to be more open about how powers work and what they can accomplish, frees the game from earlier more rigid limitations. 3) I'm not sure where the comments about a snooze fest come from. The pacing of a game and encounters is something that will vary from DM to DM, and if anything, 4E does more to encourage regular encounters rather than the approach of '15 minutes of spellcasting and then sleep for 8 hours'. [/QUOTE]
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