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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="TwinBahamut" data-source="post: 4986395" data-attributes="member: 32536"><p>Really, that scene is just there to emphasize that Dash is someone who needs to grow and mature more. His mother is the one who is right.</p><p></p><p>Yes, the idea of is a theme of the movie, but only in the sense that Dash and the villain are both mistaken in that same belief, and that Dash's triumph is how he gets over it, and the villain's failure is that he does not.</p><p></p><p>Also, it is important to not forget the most important theme of the movie is the idea that what makes a person a hero isn't their powers, but what they do with those powers. Mr. Incredible isn't a hero because he is strong, but because he is a good man who cares about his family. He is at his best when he is a loving father, and at his worst when he is obsessing over the glory days when he used his powers more. Similarly, the villain's acquisition of super powers through his gadgets doesn't make him a superhero, and doesn't change the fact that he is a pathetic, vile little man.</p><p></p><p>Anyways...</p><p></p><p>I really do think that 4E has taken the best approach. Every class really is special in 4E, since no two classes play out similarly at all. Sure, the wizard is a bit different than he used to be, in no small part because he is no longer trying to encompass every magical archetype at once. But now, because of the variety in the Arcane Power Source and different options in class choices, you can actually have a team of "wizards" who each do very different things without stepping on each other's toes, which I think is a huge advantage over older editions. What is more, classes like Fighters and Warlords are just as strong and creative as the Wizard, but they play very differently and do different things.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4986395, member: 32536"] Really, that scene is just there to emphasize that Dash is someone who needs to grow and mature more. His mother is the one who is right. Yes, the idea of is a theme of the movie, but only in the sense that Dash and the villain are both mistaken in that same belief, and that Dash's triumph is how he gets over it, and the villain's failure is that he does not. Also, it is important to not forget the most important theme of the movie is the idea that what makes a person a hero isn't their powers, but what they do with those powers. Mr. Incredible isn't a hero because he is strong, but because he is a good man who cares about his family. He is at his best when he is a loving father, and at his worst when he is obsessing over the glory days when he used his powers more. Similarly, the villain's acquisition of super powers through his gadgets doesn't make him a superhero, and doesn't change the fact that he is a pathetic, vile little man. Anyways... I really do think that 4E has taken the best approach. Every class really is special in 4E, since no two classes play out similarly at all. Sure, the wizard is a bit different than he used to be, in no small part because he is no longer trying to encompass every magical archetype at once. But now, because of the variety in the Arcane Power Source and different options in class choices, you can actually have a team of "wizards" who each do very different things without stepping on each other's toes, which I think is a huge advantage over older editions. What is more, classes like Fighters and Warlords are just as strong and creative as the Wizard, but they play very differently and do different things. [/QUOTE]
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