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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 4987940" data-attributes="member: 4720"><p>True in one sense, and incredibly over-stated in the other.</p><p></p><p>There are lots of creatures in the 3e monster manual who had a clear designation in a rock-paper-scissors relationship with certain PC classes.</p><p></p><p>Remember that this is RPGA we're talking about. It's not a good DM designing (or re-designing) around his oddball group. It's mass market. There's a lowest common denominator effect.</p><p></p><p>And you have to remember part of the marketing angle of all this is <strong>to show off the content</strong>. If you throw out every monster that really, really screams for a cleric, you're not showing off lots of content. If you throw out every monster that would completely hose a rogue-heavy party, you're not showing more than half of the content <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> If you throw out everything that requires a rogue... well you have no traps at all in your low level dungeons, which just doesn't even fit the milieu, wot?</p><p></p><p>Yes, you can design great, engaging adventures for oddball parties if you know their quirks. But if part of your mandate is to show off the cool stuff the company is writing.... That's not going to fly.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 4987940, member: 4720"] True in one sense, and incredibly over-stated in the other. There are lots of creatures in the 3e monster manual who had a clear designation in a rock-paper-scissors relationship with certain PC classes. Remember that this is RPGA we're talking about. It's not a good DM designing (or re-designing) around his oddball group. It's mass market. There's a lowest common denominator effect. And you have to remember part of the marketing angle of all this is [B]to show off the content[/B]. If you throw out every monster that really, really screams for a cleric, you're not showing off lots of content. If you throw out every monster that would completely hose a rogue-heavy party, you're not showing more than half of the content :p If you throw out everything that requires a rogue... well you have no traps at all in your low level dungeons, which just doesn't even fit the milieu, wot? Yes, you can design great, engaging adventures for oddball parties if you know their quirks. But if part of your mandate is to show off the cool stuff the company is writing.... That's not going to fly. [/QUOTE]
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