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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Voadam" data-source="post: 4988101" data-attributes="member: 2209"><p>You think 3e really requires the party to have a fighter and not a barbarian or a paladin or a cleric taking a tank role? A wizard and not a sorcerer or psion? You see these as class requirements and not "roles" that other classes can fit?</p><p></p><p>I agree that restricting detecting traps with DCs over 20 to the rogue class is a bad and restrictive design (I've houseruled it away for years in my games), but I don't feel the trapspringer role is super important. I went through half the banewarrens module (trap filled super dungeon in 3.0) as a PC in a two person party, my ranger/wizard and a paladin and we handled things well.</p><p></p><p>I dislike the need for a healer in straight 3e but I felt it was an improvement over AD&D. In 3e about half the classes can fill a cleric/healer role well enough to do normal adventuring with the use of a cleric on a stick (cure wounds wand) starting at around 2nd level when the party will generally have more than enough gold to buy one. It doesn't get you 4th level death ward or freedom of movement, or super in combat healing for high level fights, but it gets you healing and there are items that duplicate those other spells. Lesser restoration is a 1st level paladin spell, second level cleric spell for poisons and attribute damage, easy to get in a wand or potion, etc.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4988101, member: 2209"] You think 3e really requires the party to have a fighter and not a barbarian or a paladin or a cleric taking a tank role? A wizard and not a sorcerer or psion? You see these as class requirements and not "roles" that other classes can fit? I agree that restricting detecting traps with DCs over 20 to the rogue class is a bad and restrictive design (I've houseruled it away for years in my games), but I don't feel the trapspringer role is super important. I went through half the banewarrens module (trap filled super dungeon in 3.0) as a PC in a two person party, my ranger/wizard and a paladin and we handled things well. I dislike the need for a healer in straight 3e but I felt it was an improvement over AD&D. In 3e about half the classes can fill a cleric/healer role well enough to do normal adventuring with the use of a cleric on a stick (cure wounds wand) starting at around 2nd level when the party will generally have more than enough gold to buy one. It doesn't get you 4th level death ward or freedom of movement, or super in combat healing for high level fights, but it gets you healing and there are items that duplicate those other spells. Lesser restoration is a 1st level paladin spell, second level cleric spell for poisons and attribute damage, easy to get in a wand or potion, etc. [/QUOTE]
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