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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="billd91" data-source="post: 4988456" data-attributes="member: 3400"><p>I'm not accusing your DM of anything. There's a fine line between adapting the campaign for the PCs and the PCs adapting to the campaign. Ideally, both should occur so that the DM's game and the players' game have a shared common ground both can enjoy. Clearly, adapting to the campaign is something the RPGA designers, in the discussion above, DID NOT do.</p><p></p><p>I've been running the Shackled City campaign, pretty much as is, for a party with no cleric. They've got a druid, a paladin, and a dragon shaman for healing. They're not exactly hurting for healing, though they've spent a bit more money on it than they might have if they had a cleric in the party. </p><p></p><p>Adaptations can be made by the party. The druid took on more of the healing caster role (even took a feat for spontaneous healing when she hit 12th level), the paladin has been toting around wound-curing wands since the early levels, and the dragon shaman is well-invested in Use Magic Device ranks. Not a lot of DM retooling was necessary. The players went about designing their characters and successfully adapted. That said, there isn't much about that campaign that has encounters built that need a cleric to make their encounter level manageable.</p></blockquote><p></p>
[QUOTE="billd91, post: 4988456, member: 3400"] I'm not accusing your DM of anything. There's a fine line between adapting the campaign for the PCs and the PCs adapting to the campaign. Ideally, both should occur so that the DM's game and the players' game have a shared common ground both can enjoy. Clearly, adapting to the campaign is something the RPGA designers, in the discussion above, DID NOT do. I've been running the Shackled City campaign, pretty much as is, for a party with no cleric. They've got a druid, a paladin, and a dragon shaman for healing. They're not exactly hurting for healing, though they've spent a bit more money on it than they might have if they had a cleric in the party. Adaptations can be made by the party. The druid took on more of the healing caster role (even took a feat for spontaneous healing when she hit 12th level), the paladin has been toting around wound-curing wands since the early levels, and the dragon shaman is well-invested in Use Magic Device ranks. Not a lot of DM retooling was necessary. The players went about designing their characters and successfully adapted. That said, there isn't much about that campaign that has encounters built that need a cleric to make their encounter level manageable. [/QUOTE]
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