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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="MrGrenadine" data-source="post: 4989595" data-attributes="member: 62619"><p>Wow, more perfect examples where a wizard spell solves a problem that could also be solved by a rogue. Let me say this again--creating perfect examples to illustrate how wizard spells could simulate other character roles does not prove there was a problem with the 3.5 wizard.</p><p></p><p>I have never played with a player selfish enough to waste time casting spells that would do what a rogue would do--unless of course, our rogue was killed or incapacitated. Otherwise, it doesn't make any sense.</p><p></p><p>And having the party wait around while a wizard sends an unseen servant ahead of them to check for traps sounds like the epitome of *not fun*. I remember the days of pushing a 10' pole ahead of us through dungeons. Also took forever...and also not fun.</p><p></p><p>Its a game. With real people playing. Who all want to have fun. That should be enough for those situations to never happen. In my experience, anyway.</p><p></p><p></p><p>Rogues I've played were great at finding and disabling traps, setting traps, sneaking and hiding for recon, slipping behind an enemy and doing major damage in the middle of a fight, bluffing, climbing, and a hundred other things.</p><p></p><p>And yes, other characters could do those things, too, but since we were a group that had the same goals we worked together to make sure everyone could participate using their skills for the benefit of the entire party.</p><p></p><p>And often, the wizard was busy casting spells in one area of the battle, perhaps protected by a fighter or cleric, while other characters used ranged weapons, or held the stairs so reinforcements couldn't aid our enemies, or fought off enchantments from enemy casters, or figured out how to free the whatsathingy from the whozewhatsit...in other words, there was so much happening, everyone was needed.</p><p></p><p>Baseball isn't broken because a player can pitch, catch, and play the outfield. Each player has a job to do, and the way a team works is that each player does his or her own job, and lets the rest of the team do the same.</p><p></p><p>Being flexible does not equal making other characters obsolete.</p></blockquote><p></p>
[QUOTE="MrGrenadine, post: 4989595, member: 62619"] Wow, more perfect examples where a wizard spell solves a problem that could also be solved by a rogue. Let me say this again--creating perfect examples to illustrate how wizard spells could simulate other character roles does not prove there was a problem with the 3.5 wizard. I have never played with a player selfish enough to waste time casting spells that would do what a rogue would do--unless of course, our rogue was killed or incapacitated. Otherwise, it doesn't make any sense. And having the party wait around while a wizard sends an unseen servant ahead of them to check for traps sounds like the epitome of *not fun*. I remember the days of pushing a 10' pole ahead of us through dungeons. Also took forever...and also not fun. Its a game. With real people playing. Who all want to have fun. That should be enough for those situations to never happen. In my experience, anyway. Rogues I've played were great at finding and disabling traps, setting traps, sneaking and hiding for recon, slipping behind an enemy and doing major damage in the middle of a fight, bluffing, climbing, and a hundred other things. And yes, other characters could do those things, too, but since we were a group that had the same goals we worked together to make sure everyone could participate using their skills for the benefit of the entire party. And often, the wizard was busy casting spells in one area of the battle, perhaps protected by a fighter or cleric, while other characters used ranged weapons, or held the stairs so reinforcements couldn't aid our enemies, or fought off enchantments from enemy casters, or figured out how to free the whatsathingy from the whozewhatsit...in other words, there was so much happening, everyone was needed. Baseball isn't broken because a player can pitch, catch, and play the outfield. Each player has a job to do, and the way a team works is that each player does his or her own job, and lets the rest of the team do the same. Being flexible does not equal making other characters obsolete. [/QUOTE]
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