Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Wizards in 4E have been 'neutered' argument...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 4989638" data-attributes="member: 4720"><p>Good for a laugh when playing with people who have been playing D&D for 15+ years. Good for a lot of strange looks and "Wait, what? I need <em>what</em> to even hurt this thing?" when you play with adults who are new-ish to the game.</p><p></p><p>That is, of course, unless you build an entire adventure around acquiring weapons to bypass immunity, making it into a standard literary MacGuffin situation, but if you're going to do that, you might as well make it a neat magical doodad or ritual that strips the lich of some power rather than making sure everyone who might want to hit the bad guy has a special weapon. The first feels mythic, cinematic, and fun. The second is taking away the cool magic weapon they found and replacing it with a crappy one for no good reason.</p><p></p><p>All these rules about weird immunities make perfect sense when you learn them at age 8 or while high in college. Liches and ghosts are apparently under every rock such that run-of-the-mill adventurers are going out of their way to get the standard issue item that will bypass their immunities.</p><p></p><p>Because that's just how the world works. We know we're gonna bump into one of those eventually, amirite? And there's a blacksmith in every big town who knows how to make anti-lich, anti-demon, and anti-ghost weapons. They're just everywhere.</p><p></p><p>This doesn't smash verisimilitude with a big, fat cold iron morningstar?</p><p></p><p>This is how much sense they make:</p><p>Picture how completely confused and thrown out of the film the audience would have been if when the orcs in Moria attacked, Aragorn told everyone their steel would be useless against Moria orcs, and they need to pull out their cold iron weapons.</p><p></p><p>If they were in a D&D-based world, Eowyn would have been able to hurt the Witch King not because of prophecy, but because she was the only one with a <insert magic metal here> weapon.</p><p></p><p>Having an anti-Lich weapon and an anti-ghost weapon and an anti-dragon weapon and so on ad nauseum is a huge D&Dism that came out of nowhere. It's a codification of the old quest for a special material schtick that takes away all the potential wonder and coolness of such.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 4989638, member: 4720"] Good for a laugh when playing with people who have been playing D&D for 15+ years. Good for a lot of strange looks and "Wait, what? I need [i]what[/i] to even hurt this thing?" when you play with adults who are new-ish to the game. That is, of course, unless you build an entire adventure around acquiring weapons to bypass immunity, making it into a standard literary MacGuffin situation, but if you're going to do that, you might as well make it a neat magical doodad or ritual that strips the lich of some power rather than making sure everyone who might want to hit the bad guy has a special weapon. The first feels mythic, cinematic, and fun. The second is taking away the cool magic weapon they found and replacing it with a crappy one for no good reason. All these rules about weird immunities make perfect sense when you learn them at age 8 or while high in college. Liches and ghosts are apparently under every rock such that run-of-the-mill adventurers are going out of their way to get the standard issue item that will bypass their immunities. Because that's just how the world works. We know we're gonna bump into one of those eventually, amirite? And there's a blacksmith in every big town who knows how to make anti-lich, anti-demon, and anti-ghost weapons. They're just everywhere. This doesn't smash verisimilitude with a big, fat cold iron morningstar? This is how much sense they make: Picture how completely confused and thrown out of the film the audience would have been if when the orcs in Moria attacked, Aragorn told everyone their steel would be useless against Moria orcs, and they need to pull out their cold iron weapons. If they were in a D&D-based world, Eowyn would have been able to hurt the Witch King not because of prophecy, but because she was the only one with a <insert magic metal here> weapon. Having an anti-Lich weapon and an anti-ghost weapon and an anti-dragon weapon and so on ad nauseum is a huge D&Dism that came out of nowhere. It's a codification of the old quest for a special material schtick that takes away all the potential wonder and coolness of such. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wizards in 4E have been 'neutered' argument...
Top