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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="GMforPowergamers" data-source="post: 4989674" data-attributes="member: 67338"><p>I think it is time for me to tell a story...it is funny becuse it is true...</p><p></p><p>we had a game (early 3e) with 8 players 1 rouge, and 1 multi classed character with rouge in it... and a bunch of casters...</p><p></p><p>In one dungeon with 3 traps and a locked door both rouges sat out the entire night...becuse it was full of undead that ment no sneak attack, and the wizards had a wand of knock, and the cleric find traps....oh and summoning as well.</p><p></p><p>The next dungeon I had traps everywhere, a tomb of horror like enviorment...guess what happened...all sorts of 'summon X...send first...animate Y send first'</p><p></p><p>SO after 12 levels the party all agreed it sucked having a chance to fail...and the wizards didn't</p><p></p><p></p><p>ANy 5th+ level straigh caster can have a whole arsanal of 'I can do that better' built up.</p><p></p><p>a party of a Druid, Wizard, Cleric, Sorcerer was not only a match but suppior to a party of Fighter, Rouge, Bard, Barbarian...</p><p></p><p>Infact I bet that if we made a dungeon for 9th level characters...and loaded it with traps, level correct monsters and other challenges, then sent two teams through</p><p></p><p>Team 1 Druid 8, Specilist wizard 8, Cleric 8, Sorcerer 8</p><p>Team 2 Fighter 10, Rouge 10, Bard 10, Barbarian 10</p><p></p><p>that team one has the easier time...heck I bet it isn't even close...</p><p></p><p>Do the same thing in 4e, only even the levels</p><p>a dungeon of level 9</p><p>team 1 Druid 9, Wizard 9, Cleric 9, SOrcerer 9</p><p>team 2 Fighter 9, Rouge 9, Bard 9, Barbarian 9</p><p></p><p>and I bet there is little diffrence in the hardness of the dingeon (with the only real diffrence being one has no defender the other has no controler)</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 4989674, member: 67338"] I think it is time for me to tell a story...it is funny becuse it is true... we had a game (early 3e) with 8 players 1 rouge, and 1 multi classed character with rouge in it... and a bunch of casters... In one dungeon with 3 traps and a locked door both rouges sat out the entire night...becuse it was full of undead that ment no sneak attack, and the wizards had a wand of knock, and the cleric find traps....oh and summoning as well. The next dungeon I had traps everywhere, a tomb of horror like enviorment...guess what happened...all sorts of 'summon X...send first...animate Y send first' SO after 12 levels the party all agreed it sucked having a chance to fail...and the wizards didn't ANy 5th+ level straigh caster can have a whole arsanal of 'I can do that better' built up. a party of a Druid, Wizard, Cleric, Sorcerer was not only a match but suppior to a party of Fighter, Rouge, Bard, Barbarian... Infact I bet that if we made a dungeon for 9th level characters...and loaded it with traps, level correct monsters and other challenges, then sent two teams through Team 1 Druid 8, Specilist wizard 8, Cleric 8, Sorcerer 8 Team 2 Fighter 10, Rouge 10, Bard 10, Barbarian 10 that team one has the easier time...heck I bet it isn't even close... Do the same thing in 4e, only even the levels a dungeon of level 9 team 1 Druid 9, Wizard 9, Cleric 9, SOrcerer 9 team 2 Fighter 9, Rouge 9, Bard 9, Barbarian 9 and I bet there is little diffrence in the hardness of the dingeon (with the only real diffrence being one has no defender the other has no controler) [/QUOTE]
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