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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 4989896" data-attributes="member: 4720"><p>My current gripe seems to be that I don't think a cold iron morningstar should be available at Sam's Club.</p><p></p><p></p><p>A magical sword, a dagger, and a ranged weapon makes sense. When you add in the cold iron morningstar, the ghost touch sword, and a half dozen others I start to feel less like a hero and more like an exterminator. In the literature, a magical sword tends to be good enough for people. You don't put that thing away and use something else, as a general rule.</p><p></p><p></p><p>Exactly. Singular enemy. Singular doodad for killing it. It's not just common knowledge for every Tom, Dick, and Tanis that you need to get yourself one o' them lances.</p><p></p><p></p><p>And that may be the problem. Outside of these boards, I've never met or talked to anyone who read any of those. For that matter, besides myself I know only one person who ever heard of Vance. If D&D is trying to be a mass market game, why cling to tropes that no one knows?</p><p></p><p>I run with cats who have read Tolkien, Eddings, and maybe some Brooks when we were kids. In high school and college we bumped into Kay, Gaiman, Dunsany, Howard, Lieber, etc. D&D does a pretty poor job of simulating those kinds of worlds, especially where equipment and magic are concerned (rituals are a big step in the right direction, though, from what I've seen).</p><p></p><p>I like many of the mechanics in D&D, but some just really throw me out of the scenario every time they come up because they don't fit narrative logic. My limited 4e experience indicates that they've thrown out or minimized many of the ones that don't fit with my preferences. Maybe I'll get into a game again and discover it's not so bad.</p><p></p><p>Or maybe I'm just suffering through another phase where I get irritable with the rules of gaming systems. I stepped out of WoW recently, too.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 4989896, member: 4720"] My current gripe seems to be that I don't think a cold iron morningstar should be available at Sam's Club. A magical sword, a dagger, and a ranged weapon makes sense. When you add in the cold iron morningstar, the ghost touch sword, and a half dozen others I start to feel less like a hero and more like an exterminator. In the literature, a magical sword tends to be good enough for people. You don't put that thing away and use something else, as a general rule. Exactly. Singular enemy. Singular doodad for killing it. It's not just common knowledge for every Tom, Dick, and Tanis that you need to get yourself one o' them lances. And that may be the problem. Outside of these boards, I've never met or talked to anyone who read any of those. For that matter, besides myself I know only one person who ever heard of Vance. If D&D is trying to be a mass market game, why cling to tropes that no one knows? I run with cats who have read Tolkien, Eddings, and maybe some Brooks when we were kids. In high school and college we bumped into Kay, Gaiman, Dunsany, Howard, Lieber, etc. D&D does a pretty poor job of simulating those kinds of worlds, especially where equipment and magic are concerned (rituals are a big step in the right direction, though, from what I've seen). I like many of the mechanics in D&D, but some just really throw me out of the scenario every time they come up because they don't fit narrative logic. My limited 4e experience indicates that they've thrown out or minimized many of the ones that don't fit with my preferences. Maybe I'll get into a game again and discover it's not so bad. Or maybe I'm just suffering through another phase where I get irritable with the rules of gaming systems. I stepped out of WoW recently, too. [/QUOTE]
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