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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="pawsplay" data-source="post: 4991385" data-attributes="member: 15538"><p>Actually, no, that was a response to someone mentioning the play style of eight-year-olds. </p><p></p><p></p><p></p><p>That's not my position at all. I feel that by 12th level, 100+ encounters should impart a minimal mastery of the system. If you start the game at 12th level, I hope you have experienced players. If not, expect the unexpected. I would not hammer a group of novices playing 12th level characters... I would not <em>run</em> a game at 12th level for novices, I would pick somewhere in the 1st to 3rd range so they would have some chance of understanding what was on their character sheet.</p><p></p><p></p><p></p><p>Never said that. A cold iron morningstar is not the "perfect" weapon for very many characters, but it is 1) blunt, 2) also piercing, 3) wieldable in one or two hands, and 4) cold iron. It's an all-purpose tool, and owning one saves you all kinds of what-if scenarios. </p><p></p><p></p><p></p><p>Everybody needs a day job. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But seriously, if you are going to throw fireballs, then you should look at Consecrated Spell and Trandimensional Spell, to get you non-fire damage and the ability to affect incorporeal foes, respectively. There are numerous options, but you should gear up for more various situations than just barbecuing orcs.</p><p></p><p></p><p></p><p>That is correct. But there is also no guarantee that dragons will be nice to you if you do not explore any good adventuring options at all. There is not one specific way to be a trial lawyer, but there are still competent lawyers and less competent lawyers. There is not just one painting style, but every good painter needs to develop a style that works.</p><p></p><p></p><p></p><p>I'm sorry, here you're just wrong. It's not the GM who makes 12th level challenging, it's having 12 levels of options and facing CR 12 foes.</p><p></p><p></p><p></p><p>Maybe. Apart from the "ghoul incident" about three years ago, and one crazy critical hit against a non-raging Barbarian, the only deaths I've seen in my games were immediately proceeded by warnings from other players that the player in question might want to reconsider their actions. This is in a 1st to 18th level campaign. So I think overall my expectations are pretty realistic.</p><p></p><p></p><p></p><p>It's a handy spell. I mean, seriously, at 9th level, there are lots of choices, but by 12th level, when you have 6th level spells, I think that's a good 5th level spell to know. If you are a sorcerer, sure, there are always hard choices to make, but for a wizard, getting a 5th level spell means, at most, shelling out some gold or going on a minor quest. </p><p></p><p>Force wall blocks doorways, halts forward movement, blocks most spells, blocks dragon breath, and is very difficult to get rid of. </p><p></p><p>I have a hard time imagining a wizard not having magic missile (unless Evocation is a banned school, of course) by 4th level. Same thing. Is there any 12th level wizard who does not know magic missile?</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4991385, member: 15538"] Actually, no, that was a response to someone mentioning the play style of eight-year-olds. That's not my position at all. I feel that by 12th level, 100+ encounters should impart a minimal mastery of the system. If you start the game at 12th level, I hope you have experienced players. If not, expect the unexpected. I would not hammer a group of novices playing 12th level characters... I would not [i]run[/i] a game at 12th level for novices, I would pick somewhere in the 1st to 3rd range so they would have some chance of understanding what was on their character sheet. Never said that. A cold iron morningstar is not the "perfect" weapon for very many characters, but it is 1) blunt, 2) also piercing, 3) wieldable in one or two hands, and 4) cold iron. It's an all-purpose tool, and owning one saves you all kinds of what-if scenarios. Everybody needs a day job. :) But seriously, if you are going to throw fireballs, then you should look at Consecrated Spell and Trandimensional Spell, to get you non-fire damage and the ability to affect incorporeal foes, respectively. There are numerous options, but you should gear up for more various situations than just barbecuing orcs. That is correct. But there is also no guarantee that dragons will be nice to you if you do not explore any good adventuring options at all. There is not one specific way to be a trial lawyer, but there are still competent lawyers and less competent lawyers. There is not just one painting style, but every good painter needs to develop a style that works. I'm sorry, here you're just wrong. It's not the GM who makes 12th level challenging, it's having 12 levels of options and facing CR 12 foes. Maybe. Apart from the "ghoul incident" about three years ago, and one crazy critical hit against a non-raging Barbarian, the only deaths I've seen in my games were immediately proceeded by warnings from other players that the player in question might want to reconsider their actions. This is in a 1st to 18th level campaign. So I think overall my expectations are pretty realistic. It's a handy spell. I mean, seriously, at 9th level, there are lots of choices, but by 12th level, when you have 6th level spells, I think that's a good 5th level spell to know. If you are a sorcerer, sure, there are always hard choices to make, but for a wizard, getting a 5th level spell means, at most, shelling out some gold or going on a minor quest. Force wall blocks doorways, halts forward movement, blocks most spells, blocks dragon breath, and is very difficult to get rid of. I have a hard time imagining a wizard not having magic missile (unless Evocation is a banned school, of course) by 4th level. Same thing. Is there any 12th level wizard who does not know magic missile? [/QUOTE]
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