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Wizards in a rough patch?
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<blockquote data-quote="wingsandsword" data-source="post: 2557687" data-attributes="member: 14159"><p>The thing is, WotC has done all the "easy" stuff, the things everybody will want for their games, or that old fans of the game would want to see updated. Complete <X>, most of the old 1e books (MotP, D&DG, ect.), Good & Evil, now 4 hardcovers of monsters, it's so full that a DM would have to be excellent just to make use of it all in a campaign.</p><p></p><p>Just more prestige classes, feats, magic items and monsters (D&DG really just treated gods as uber-monsters at that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ) really won't cut the mustard, it's been done quite literally to death. So they have to step outside that narrow mold they had been cutting for themselves, and that means creativity, and innovation, and that's some place where the D&D brand and WotC name aren't automatic success. Most recent D&D products that have tried to be innovative seem hobbled, like they had a great concept, then scaled back so far to be safe that it lost its punch. </p><p></p><p>Frankly, the most innovative and entertaining d20/D&D product I've seen this year was Iron Heroes, the sort of thing I'd only wished WotC had done so more people in the gaming mainstream would know about it and play it. D&D is choked with magic items and high magic power like a video game or something, and it was a breath of clean, fresh air to get a book that made the game about being heroic fantasy characters without presuming you've got piles of magic items, loads of spellcasting, and a cleric backing you up, y'know, like most fantasy novels, movies, and books?</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2557687, member: 14159"] The thing is, WotC has done all the "easy" stuff, the things everybody will want for their games, or that old fans of the game would want to see updated. Complete <X>, most of the old 1e books (MotP, D&DG, ect.), Good & Evil, now 4 hardcovers of monsters, it's so full that a DM would have to be excellent just to make use of it all in a campaign. Just more prestige classes, feats, magic items and monsters (D&DG really just treated gods as uber-monsters at that :( ) really won't cut the mustard, it's been done quite literally to death. So they have to step outside that narrow mold they had been cutting for themselves, and that means creativity, and innovation, and that's some place where the D&D brand and WotC name aren't automatic success. Most recent D&D products that have tried to be innovative seem hobbled, like they had a great concept, then scaled back so far to be safe that it lost its punch. Frankly, the most innovative and entertaining d20/D&D product I've seen this year was Iron Heroes, the sort of thing I'd only wished WotC had done so more people in the gaming mainstream would know about it and play it. D&D is choked with magic items and high magic power like a video game or something, and it was a breath of clean, fresh air to get a book that made the game about being heroic fantasy characters without presuming you've got piles of magic items, loads of spellcasting, and a cleric backing you up, y'know, like most fantasy novels, movies, and books? [/QUOTE]
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