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Wizards in a rough patch?
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<blockquote data-quote="ColonelHardisson" data-source="post: 2557889" data-attributes="member: 363"><p>I have to say that the recent WotC books I've purchased have been generally pretty good. DMGII is outstanding, Frostburn is fantastic, Sandstorm is pretty good. Complete Arcane introduced the Warlock, which, to me, is the most exciting addition to the core classes since 3e was released. </p><p></p><p>That said, I've been left generally neutral about the "Races" books. On one hand, I like: standardized NPC statblocks of various characters types, and love that they mix 'n' match them into various types of groups; the Goliaths of Races of Stone are interesting, and I may use them; I like many of the new magic items and pieces of equipment. On the other hand, I'm not too fond of: the fluff text, which, while OK, just doesn't capture my imagination; many of the Prestige Classes just seem blah; some of the new races just don't seem all that interesting to me.</p><p></p><p>I felt Libris Mortis was a dud. It just does nothing for me. </p><p></p><p>I haven't had a chance to look at Heroes of Battle yet, though I have ordered it.</p><p></p><p>I guess I don't see WotC in a creative slump, but I do feel they are beginning to lose steam, since the don't seem to be innovating all that much lately. As said above, Iron Heroes is, in my opinion, one of the best innovations to the game since it was released. Licensed properties like Conan, Black Company, or Thieves World have proven to be outstanding, and one has to wonder how WotC would do with such a property...Wheel of Time was pretty good, but I'd love to see them get, say, Lankhmar back and do it right.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 2557889, member: 363"] I have to say that the recent WotC books I've purchased have been generally pretty good. DMGII is outstanding, Frostburn is fantastic, Sandstorm is pretty good. Complete Arcane introduced the Warlock, which, to me, is the most exciting addition to the core classes since 3e was released. That said, I've been left generally neutral about the "Races" books. On one hand, I like: standardized NPC statblocks of various characters types, and love that they mix 'n' match them into various types of groups; the Goliaths of Races of Stone are interesting, and I may use them; I like many of the new magic items and pieces of equipment. On the other hand, I'm not too fond of: the fluff text, which, while OK, just doesn't capture my imagination; many of the Prestige Classes just seem blah; some of the new races just don't seem all that interesting to me. I felt Libris Mortis was a dud. It just does nothing for me. I haven't had a chance to look at Heroes of Battle yet, though I have ordered it. I guess I don't see WotC in a creative slump, but I do feel they are beginning to lose steam, since the don't seem to be innovating all that much lately. As said above, Iron Heroes is, in my opinion, one of the best innovations to the game since it was released. Licensed properties like Conan, Black Company, or Thieves World have proven to be outstanding, and one has to wonder how WotC would do with such a property...Wheel of Time was pretty good, but I'd love to see them get, say, Lankhmar back and do it right. [/QUOTE]
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