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Wizards in a rough patch?
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<blockquote data-quote="Toben the Many" data-source="post: 2566006" data-attributes="member: 19273"><p>Wizards has run into the same problem that all RPG companies run into...</p><p></p><p>Any game company can only release so many sourcebooks until it runs out of steam. </p><p>You can release a Player's Guide, Game Master's Guide, World Setting, and few upgrade books (Player's Options or GM Options). </p><p></p><p>But once you've put those out...you're technically done. There's nothing else that the players or GMs <em>have</em> to buy. </p><p></p><p>And you can't sit back and continue to sell your baseline materials, because you're selling to a niche market. So in order to turn a profiit, you have to constantly produce more new material. </p><p></p><p>So once you've covered the basics, what do you do? Well, from what I've seen...the only solution is to come out with a new edition of your game. The key is putting out a new edition at the right time. Put it out to early, and the players balk and leave like rats from a sinking ship. Put it out too late and your company has already folded. </p><p></p><p>The new edition of Shadowrun is probably coming out at just the right time. If it's any good, it should do well.</p></blockquote><p></p>
[QUOTE="Toben the Many, post: 2566006, member: 19273"] Wizards has run into the same problem that all RPG companies run into... Any game company can only release so many sourcebooks until it runs out of steam. You can release a Player's Guide, Game Master's Guide, World Setting, and few upgrade books (Player's Options or GM Options). But once you've put those out...you're technically done. There's nothing else that the players or GMs [i]have[/i] to buy. And you can't sit back and continue to sell your baseline materials, because you're selling to a niche market. So in order to turn a profiit, you have to constantly produce more new material. So once you've covered the basics, what do you do? Well, from what I've seen...the only solution is to come out with a new edition of your game. The key is putting out a new edition at the right time. Put it out to early, and the players balk and leave like rats from a sinking ship. Put it out too late and your company has already folded. The new edition of Shadowrun is probably coming out at just the right time. If it's any good, it should do well. [/QUOTE]
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