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Wizards in a rough patch?
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<blockquote data-quote="wingsandsword" data-source="post: 2574183" data-attributes="member: 14159"><p>I've always been a big proponent of changing the system to fit the setting, about the game being about the story/plot first and the rules second.</p><p></p><p>Thus, about Dark Sun: Dark Sun was meant to stretch the rules. It was the most atypical official D&D setting ever made: Where psionics were as common as magic, the classes and races were all different, the generic Tolkienesque mold was utterly shattered. It was bending things as far as you could within the AD&D framework.</p><p></p><p>Now, with the flexibility of d20, you could really depict Dark Sun much better, since there is a lot more flexibility to change things.</p><p></p><p>Part of the problem a lot of people saw with the Paizo version of Dark Sun was it was trying to fit Dark Sun into the 3e rules set, instead of fitting the 3e rules set into Dark Sun. </p><p></p><p>Expressing Dark Sun accurately would put it so far afield of what many players consider "D&D", that it would probably be best served by being a separate OGL/d20 entity.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2574183, member: 14159"] I've always been a big proponent of changing the system to fit the setting, about the game being about the story/plot first and the rules second. Thus, about Dark Sun: Dark Sun was meant to stretch the rules. It was the most atypical official D&D setting ever made: Where psionics were as common as magic, the classes and races were all different, the generic Tolkienesque mold was utterly shattered. It was bending things as far as you could within the AD&D framework. Now, with the flexibility of d20, you could really depict Dark Sun much better, since there is a lot more flexibility to change things. Part of the problem a lot of people saw with the Paizo version of Dark Sun was it was trying to fit Dark Sun into the 3e rules set, instead of fitting the 3e rules set into Dark Sun. Expressing Dark Sun accurately would put it so far afield of what many players consider "D&D", that it would probably be best served by being a separate OGL/d20 entity. [/QUOTE]
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