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Wizards in a rough patch?
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<blockquote data-quote="Vocenoctum" data-source="post: 2581197" data-attributes="member: 2477"><p>Well, to be fair, the DS fans didn't appreciate it. It wasn't what was expected, so it's labeled "not Dark Sun". I can appreciate the thought, but I think it had much on it's own merit, even if only for the monsters.</p><p></p><p>Defilers and Preservers were already seperate classes. I like Defilers as Sorcerer's because it makes magic "easier" for them. The problem being that Sorcerer's get spell levels slower, so they're not getting it "faster".</p><p>I can see preservers needing to study arcane techniques to preserve the area, whereas Defilers simply draw power and use it.</p><p></p><p></p><p></p><p>I agree that bards are best removed, but I think paladins are not so far out of whack myself. That's mostly from the DS Novels I read though, plenty of folks seemed self sacrificng and such. If monk's can have a code of conduct, so can warriors.</p><p>But, they're not essential, they don't really add anything, so paladins are easily lost.</p><p></p><p>the other way would be to simply have only Wizards, all of them defilers. Then have a line of Defiling metamagic feats that make the Waste more, and a line of preserver feats that mitigate the drain of the magic.</p><p>IIRC from the novels, preservers could "slip" into defiling magic when they got sloppy. I had the game material, but remember the novels more vividly.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 2581197, member: 2477"] Well, to be fair, the DS fans didn't appreciate it. It wasn't what was expected, so it's labeled "not Dark Sun". I can appreciate the thought, but I think it had much on it's own merit, even if only for the monsters. Defilers and Preservers were already seperate classes. I like Defilers as Sorcerer's because it makes magic "easier" for them. The problem being that Sorcerer's get spell levels slower, so they're not getting it "faster". I can see preservers needing to study arcane techniques to preserve the area, whereas Defilers simply draw power and use it. I agree that bards are best removed, but I think paladins are not so far out of whack myself. That's mostly from the DS Novels I read though, plenty of folks seemed self sacrificng and such. If monk's can have a code of conduct, so can warriors. But, they're not essential, they don't really add anything, so paladins are easily lost. the other way would be to simply have only Wizards, all of them defilers. Then have a line of Defiling metamagic feats that make the Waste more, and a line of preserver feats that mitigate the drain of the magic. IIRC from the novels, preservers could "slip" into defiling magic when they got sloppy. I had the game material, but remember the novels more vividly. [/QUOTE]
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