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Wizards in my hypothetical campaign
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<blockquote data-quote="FireLance" data-source="post: 3246833" data-attributes="member: 3424"><p>On a personal level, I like generalists because my preferred learning style is to acquire basic knowledge in a wide variety of areas, as opposed to specialized knowledge in a narrow field.</p><p></p><p>With respect to the game, my fundamental problem is that of barred schools. I feel that it unnecessarily limits the wizard's main strength of being potentially able to acquire and use any spell. In my view, barred schools as a concept is more applicable to sorcerers, who already face strict limits on the number of spells they can know. I find it ironic that a sorcerer can use almost any arcane scroll, and any wand or staff that contains a spell on his spell list, while a specialized wizard cannot if the spell comes from one of his barred schools.</p><p></p><p>I suppose if wizard specialization did not bar other schools, I'd be happier with a specialist-only game. Something like the approach taken by psions, so that specialists could still learn spells from other schools, but had access to better spells from their own specialized school, for example. Alternatively, a restriction that spells from other schools are learned and cast at caster level -1 (or -2 or more at higher levels), so that a 1st-level specialist can only learn cantrips from other than his specialized school, and must know more spells in his specialty than any other school.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3246833, member: 3424"] On a personal level, I like generalists because my preferred learning style is to acquire basic knowledge in a wide variety of areas, as opposed to specialized knowledge in a narrow field. With respect to the game, my fundamental problem is that of barred schools. I feel that it unnecessarily limits the wizard's main strength of being potentially able to acquire and use any spell. In my view, barred schools as a concept is more applicable to sorcerers, who already face strict limits on the number of spells they can know. I find it ironic that a sorcerer can use almost any arcane scroll, and any wand or staff that contains a spell on his spell list, while a specialized wizard cannot if the spell comes from one of his barred schools. I suppose if wizard specialization did not bar other schools, I'd be happier with a specialist-only game. Something like the approach taken by psions, so that specialists could still learn spells from other schools, but had access to better spells from their own specialized school, for example. Alternatively, a restriction that spells from other schools are learned and cast at caster level -1 (or -2 or more at higher levels), so that a 1st-level specialist can only learn cantrips from other than his specialized school, and must know more spells in his specialty than any other school. [/QUOTE]
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