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Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Son of Meepo" data-source="post: 5859862" data-attributes="member: 78756"><p><strong>Ettin Hunter</strong></p><p></p><p>The hunter moves closer to the shaman and tosses another javelin at Martelai, injuring him slightly.</p><p></p><p>[sblock=Actions]<strong>Start of Turn:</strong> <a href="http://invisiblecastle.com/roller/view/3428310/" target="_blank">Recharge Pinion (1d6=3)</a> <strong>(FAIL)</strong></p><p><strong>Move</strong></p><p><strong>Minor:</strong> Draw Javelin</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3428328/" target="_blank">Damage; Attack (Martelai) (1d6+6+2=12, 1d20+17+2=28)</a> <strong>(HIT)</strong></p><p>[/sblock]</p><p></p><p><strong>Ettin Wrath Chanter</strong></p><p></p><p>The shaman then channels the spirits of Anger into Earth again, who lashes out at Martelai.</p><p></p><p>[sblock=Actions]<strong>Standard:</strong> Invoke Fury (Earth uses a free action to make a basic attack against Martelai).</p><p><a href="http://invisiblecastle.com/roller/view/3428334/" target="_blank">Damage; Attack (Martelai) (1d10+7+2=11, 1d20+13-2=30)</a> <strong>(HIT)</strong>[/sblock]</p><p></p><p><strong>Ettin Thug 1</strong></p><p></p><p>The thug is singed by flames, but avoids being blinded. It skirts the bonfire and brings its club down on Martelai.</p><p></p><p>[sblock=Actions]<strong>Start of Turn:</strong> 5 fire damage.</p><p>Slid into the fire, 10 fire damage. <a href="http://invisiblecastle.com/roller/view/3428337/" target="_blank">Smoke (Thug 1) (1d20+10=18)</a><strong> (MISS)</strong></p><p><strong>Move:</strong> Shift</p><p><strong>Standard:</strong> <a href="http://invisiblecastle.com/roller/view/3428344/" target="_blank">Damage; Attack (Martelai) (1d12+3+2=11, 1d20+13+2=27)</a> <strong>(HIT)</strong></p><p><strong>End of Turn:</strong> <a href="http://invisiblecastle.com/roller/view/3428346/" target="_blank">Saving Throw (1d20-2=15)</a></p><p><strong>Demand Justice:</strong> <a href="http://invisiblecastle.com/roller/view/3428349/" target="_blank">Saving Throw (1d20-2=9)</a> <strong>(FAIL)</strong>[/sblock]</p><p><strong></strong></p><p><strong>Etting Thug 2</strong></p><p><strong></strong></p><p>The last thug is too preoccupied to attack Martelai, instead it powers out of the shade's deadly grasp.</p><p></p><p>[sblock=Actions]<strong>Move:</strong> Escape Grab <a href="http://invisiblecastle.com/roller/view/3428355/" target="_blank">Escape (1d20+9=24)</a> <strong>(ESCAPED)</strong>[/sblock]</p><p></p><p>[GM]Tarkus' turn and then another round for the ettins.[/GM]</p><p></p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AlN6gtzec0JTdGQ0ZG42cXpUeXJuUUF2ME9SeDVuQkE&hl=en_US#gid=1" target="_blank">MAP</a></p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 5859862, member: 78756"] [B]Ettin Hunter[/B] The hunter moves closer to the shaman and tosses another javelin at Martelai, injuring him slightly. [sblock=Actions][B]Start of Turn:[/B] [url=http://invisiblecastle.com/roller/view/3428310/]Recharge Pinion (1d6=3)[/url] [B](FAIL)[/B] [B]Move[/B] [B]Minor:[/B] Draw Javelin Standard: [url=http://invisiblecastle.com/roller/view/3428328/]Damage; Attack (Martelai) (1d6+6+2=12, 1d20+17+2=28)[/url] [B](HIT)[/B] [/sblock] [B]Ettin Wrath Chanter[/B] The shaman then channels the spirits of Anger into Earth again, who lashes out at Martelai. [sblock=Actions][B]Standard:[/B] Invoke Fury (Earth uses a free action to make a basic attack against Martelai). [url=http://invisiblecastle.com/roller/view/3428334/]Damage; Attack (Martelai) (1d10+7+2=11, 1d20+13-2=30)[/url] [B](HIT)[/B][/sblock] [B]Ettin Thug 1[/B] The thug is singed by flames, but avoids being blinded. It skirts the bonfire and brings its club down on Martelai. [sblock=Actions][B]Start of Turn:[/B] 5 fire damage. Slid into the fire, 10 fire damage. [url=http://invisiblecastle.com/roller/view/3428337/]Smoke (Thug 1) (1d20+10=18)[/url][B] (MISS)[/B] [B]Move:[/B] Shift [B]Standard:[/B] [url=http://invisiblecastle.com/roller/view/3428344/]Damage; Attack (Martelai) (1d12+3+2=11, 1d20+13+2=27)[/url] [B](HIT)[/B] [B]End of Turn:[/B] [url=http://invisiblecastle.com/roller/view/3428346/]Saving Throw (1d20-2=15)[/url] [B]Demand Justice:[/B] [url=http://invisiblecastle.com/roller/view/3428349/]Saving Throw (1d20-2=9)[/url] [B](FAIL)[/B][/sblock] [B] Etting Thug 2 [/B] The last thug is too preoccupied to attack Martelai, instead it powers out of the shade's deadly grasp. [sblock=Actions][B]Move:[/B] Escape Grab [url=http://invisiblecastle.com/roller/view/3428355/]Escape (1d20+9=24)[/url] [B](ESCAPED)[/B][/sblock] [GM]Tarkus' turn and then another round for the ettins.[/GM] [URL="https://docs.google.com/spreadsheet/ccc?key=0AlN6gtzec0JTdGQ0ZG42cXpUeXJuUUF2ME9SeDVuQkE&hl=en_US#gid=1"]MAP[/URL] [/QUOTE]
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Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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