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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Son of Meepo" data-source="post: 5778283" data-attributes="member: 78756"><p>Ilex made the Hard DC on all of the creatures, so I'm just going to post their statblocks here.</p><p></p><p>[sblock=Twig Blight Seedling]<strong>Twig Blight Seedling</strong></p><p><strong>Small fey humanoid (plant)</strong></p><p><strong>Level 1 Minion Skirmisher XP 25</strong></p><p></p><p><strong>HP</strong> 1; a missed attack never damages a minion.<strong>Initiative</strong> +5<strong>AC</strong> 15, <strong>Fortitude</strong> 12, <strong>Reflex</strong> 15, <strong>Will</strong> 13<strong>Perception</strong>+6<strong>Speed</strong> 5 (forest walk), climb 5Darkvision<strong>Resist</strong> 5 poison</p><p><strong>Traits</strong></p><p></p><p> <strong>Rooted</strong> </p><p>When an effect forces the seedling to move through a pull, a push, or a slide, the seedling can move 3 squares fewer than the effect specifies.</p><p><strong>Standard Actions</strong></p><p></p><p><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Claw</strong> (poison) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>At-Will</strong></p><p><em>Effect:</em> Before the attack, the seedling shifts up to 2 squares.</p><p><em>Attack:</em> Melee 1 (one creature); +6 vs. AC</p><p><em>Hit:</em> 3 poison damage, or 5 poison damage if the target is granting combat advantage to the seedling.</p><p><strong>Skills</strong> Stealth +8</p><p> <strong>Str</strong> 7 (-2) <strong>Dex</strong> 17 (+3) <strong>Wis</strong> 12 (+1)</p><p><strong>Con</strong> 9 (-1) <strong>Int</strong> 5 (-3) <strong>Cha</strong> 10 (0)</p><p><strong>Alignment</strong> Chaotic Evil <strong> Languages</strong> Elven</p><p>[/sblock]</p><p></p><p>[sblock=Twig Blight Swarm]<strong>Twig Blight Swarm</strong></p><p><strong>Large fey humanoid (plant, swarm)</strong></p><p><strong>Level 5 Brute XP 200</strong></p><p></p><p><strong>HP</strong> 74; <strong>Bloodied</strong> 37<strong>Initiative</strong> +6<strong>AC</strong> 17, <strong>Fortitude</strong> 17, <strong>Reflex</strong> 18, <strong>Will</strong> 15<strong>Perception</strong>+9<strong>Speed</strong> 5 (forest walk), climb 5Darkvision<strong>Resist</strong> half damage from melee and ranged attacks; <strong>Vulnerable</strong> 10 against close and area attacks</p><p><strong>Traits</strong></p><p></p><p><img src="http://www.wizards.com/dnd/images/symbol/aura.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Swarm Attack</strong> <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Aura</strong> 1</p><p>Any enemy that ends its turn in the aura takes 3 damage.</p><p> <strong>Rooted</strong> </p><p>The swarm cannot be pulled, pushed, or slid.</p><p> <strong>Swarm</strong> </p><p>The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. It can squeeze through any opening that is large enough for a Small creature.</p><p><strong>Standard Actions</strong></p><p></p><p><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Swarm of Claws</strong> (poison) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>At-Will</strong></p><p><em>Attack:</em> Close burst 1 (enemies in the burst); +10 vs. AC</p><p><em>Hit:</em> 2d6 + 8 poison damage.</p><p><strong>Str</strong> 12 (+3) <strong>Dex</strong> 19 (+6) <strong>Wis</strong> 14 (+4)</p><p><strong>Con</strong> 14 (+4) <strong>Int</strong> 6 (0) <strong>Cha</strong> 10 (+2)</p><p><strong>Alignment</strong> Chaotic Evil <strong> Languages</strong> Elven</p><p>[/sblock]</p><p></p><p>[sblock=Bloodthorn Vine]<strong>Bloodthorn Vine</strong></p><p><strong>Medium natural beast (plant)</strong></p><p><strong>Level 2 Soldier XP 125</strong></p><p></p><p><strong>HP</strong> 41; <strong>Bloodied</strong> 20<strong>Initiative</strong> +3<strong>AC</strong> 18, <strong>Fortitude</strong> 15, <strong>Reflex</strong> 12, <strong>Will</strong> 14<strong>Perception</strong>+3<strong>Speed</strong> 5 (forest walk)Blindsight 10</p><p><strong>Standard Actions</strong></p><p></p><p><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Striking Vine</strong> <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>At-Will</strong></p><p><em>Attack:</em> Melee 1 (one creature); +9 vs. AC</p><p><em>Hit:</em> 1d8 + 5 damage.</p><p><img src="http://www.wizards.com/dnd/images/symbol/Z2a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Impaling Thorn</strong> (healing) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Recharge</strong> when the vine doesn’t have a creature grabbed</p><p><em>Attack:</em> Melee 1 (one creature); +9 vs. Fortitude</p><p><em>Hit:</em> 1d8 + 4 damage, and the vine grabs the target.</p><p><em>Sustain Standard:</em> The vine sustains the grab, the target takes 2d8 + 4 damage, and the vine regains 5 hit points.</p><p><strong>Minor Actions</strong></p><p></p><p> <strong>Pulling Vines</strong> <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>At-Will</strong></p><p><em>Effect:</em> The vine shifts 1 square, pulling any creatures it has grabbed into spaces adjacent to it.</p><p><strong>Str</strong> 17 (+4) <strong>Dex</strong> 10 (+1) <strong>Wis</strong> 14 (+3)</p><p><strong>Con</strong> 17 (+4) <strong>Int</strong> 2 (-3) <strong>Cha</strong> 6 (-1)</p><p><strong>Alignment</strong> Unaligned <strong> Languages</strong> -</p><p>[/sblock]</p><p></p><p>[sblock=Dryad Recluse]<strong>Dryad Recluse</strong></p><p><strong>Medium fey humanoid (plant)</strong></p><p><strong>Level 5 Lurker XP 200</strong></p><p></p><p><strong>HP</strong> 50; <strong>Bloodied</strong> 25<strong>Initiative</strong> +10<strong>AC</strong> 19, <strong>Fortitude</strong> 16, <strong>Reflex</strong> 18, <strong>Will</strong> 17<strong>Perception</strong>+10<strong>Speed</strong> 8 (forest walk)</p><p></p><p><strong>Standard Actions</strong></p><p></p><p><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Claw</strong> <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>At-Will</strong></p><p><em>Attack:</em> Melee 1 (one creature); +10 vs. AC</p><p><em>Hit:</em> 2d6 + 6 damage.</p><p><img src="http://www.wizards.com/dnd/images/symbol/Z3a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Sylvan Charm</strong> (charm) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>At-Will</strong></p><p><em>Attack:</em> Ranged 5 (one creature); +8 vs. Will</p><p><em>Hit:</em> The dryad pulls the target up to 5 squares to a square adjacent to it. The target is charmed until it is no longer adjacent to the dryad or until the dryad uses this power again. A charmed creature is immobilized and can’t attack the dryad. When an enemy’s melee or ranged attack hits the dryad, it deals half damage to the dryad and half damage to the charmed creature. If the attacker is adjacent to the charmed creature, the charmed creature must make a melee basic attack (of the dryad’s choice) against the enemy as a free action.</p><p><strong>Move Actions</strong></p><p></p><p> <strong>Treestride</strong> (teleportation) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>At-Will</strong></p><p><em>Requirement:</em> The dryad must be adjacent to a tree or a Large plant.</p><p><em>Effect:</em> The dryad teleports up to 8 squares to a square adjacent to a tree or a Large plant. Any creature charmed by the dryad teleports with the dryad to a square adjacent to it.</p><p><strong>Minor Actions</strong></p><p></p><p> <strong>Deceptive Veil</strong> (illusion) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>At-Will</strong></p><p><em>Effect:</em> The dryad disguises itself to appear as a Medium humanoid (usually a beautiful elf or eladrin) until it uses deceptive veil again or until it drops to 0 hit points. Other creatures can make a DC 27 Insight check to discern that the form is an illusion.</p><p><strong>Str</strong> 12 (+3) <strong>Dex</strong> 19 (+6) <strong>Wis</strong> 16 (+5)</p><p><strong>Con</strong> 14 (+4) <strong>Int</strong> 12 (+3) <strong>Cha</strong> 13 (+3)</p><p><strong>Alignment</strong> unaligned <strong> Languages</strong> Elven</p><p>[/sblock]</p><p></p><p>[sblock=Voice in the Darkness, a/k/a The Thing in the Tree, a/k/a Demonic Mistletoe]<strong>Voice in the Darkness</strong></p><p><strong>Large elemental magical beast (blind, plant)</strong></p><p><strong>Level 1 Elite Controller (Leader) XP 200 </strong></p><p></p><p> <strong>Initiative</strong> -1 <strong>Senses</strong> Perception +2; blindsight 10</p><p><strong>HP</strong> 60; <strong>Bloodied</strong> 30</p><p><strong>AC</strong> 15; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 13, <strong>Will</strong> 15</p><p><strong>Immune</strong> blinded, gaze, sleep; <strong>Vulnerable</strong> 10 fire</p><p><strong>Saving Throws</strong> +2</p><p><strong>Speed</strong> 0</p><p><strong>Action Points</strong> 1</p><p><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Grasping Roots</strong> (standard, at-will) </p><p>Reach 3; +5 vs Reflex; 1d6+3 damage, and the target is grabbed. The voice can grab up to two creatures at one time. </p><p><img src="http://www.wizards.com/dnd/images/symbol/Z3a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Twisted Nature</strong> (minor; 1/round, at-will) </p><p>Reach 10; targets a twig blight ally; the target makes a melee basic attack with a +2 bonus to the attack roll. </p><p><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Psychic Lance</strong> (standard, at-will) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Psychic</strong></p><p>Close burst 10; one or two creatures in burst; +5 vs Will; 1d6+3 psychic damage, and the target is dazed until the end of its next turn. </p><p><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Insidious Whispers</strong> (standard, recharges when the voice has no spawned twig blights) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Psychic</strong></p><p>Close burst 3; enemies in burst; +5 vs Will; 1d6+3 psychic damage, and the target makes a melee basic attack against a creature the voice chooses. </p><p><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Blightborn Calling</strong> (minor, recharge <img src="http://www.wizards.com/dnd/images/symbol/3a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.wizards.com/dnd/images/symbol/4a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.wizards.com/dnd/images/symbol/5a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.wizards.com/dnd/images/symbol/6a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />) </p><p>Close burst 5; The voice spawns four blightborn twig blights in unoccupied squares within the burst, and the twig blights act immediately. The twig blights remain until destroyed or until the end of the encounter. The twig blights act on the voice’s turn. The voice can have up to six twig blights at a time. </p><p><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Abyssal Cry</strong> (free, when damaged by an attack, recharges when a bloodthorn vine drops to 0 hit points) </p><p>Close burst 10; targets non-minion allies; the target gains 10 temporary hit points and a +1 bonus to attack rolls until the end of its next turn. </p><p> <strong>Fear of Annihilation</strong> (while bloodied) </p><p>The voice gains a +4 bonus to damage rolls.</p><p> <strong>Threatening Reach</strong></p><p>The voice can make opportunity attacks against all enemies within its reach (3 squares).</p><p><strong>Alignment</strong> Chaotic Evil <strong> Languages</strong> Abyssal</p><p><strong>Str</strong> 13 (+1) <strong>Dex</strong> 8 (-1) <strong>Wis</strong> 14 (+2)</p><p><strong>Con</strong> 14 (+2) <strong>Int</strong> 12 (+1) <strong>Cha</strong> 17 (+3)</p><p>[/sblock]</p><p></p><p>[sblock=Note About the Dryad Recluse]Ilex also knows that the recluse is a dryad whose connection to her tree has been severed, either by disease, injury, or infestation. It's likely that the demonic plant creature caused this severance.</p><p></p><p>She also knows that such a creature is voraciously hungry, no longer able to share sustenance with her tree, she will isolate a target and then devour it to make her own compost.</p><p></p><p>She will likely continue to flee with Nalkyr and then kill him.[/sblock]</p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 5778283, member: 78756"] Ilex made the Hard DC on all of the creatures, so I'm just going to post their statblocks here. [sblock=Twig Blight Seedling][B]Twig Blight Seedling Small fey humanoid (plant) Level 1 Minion Skirmisher XP 25[/B] [B]HP[/B] 1; a missed attack never damages a minion.[B]Initiative[/B] +5[B]AC[/B] 15, [B]Fortitude[/B] 12, [B]Reflex[/B] 15, [B]Will[/B] 13[B]Perception[/B]+6[B]Speed[/B] 5 (forest walk), climb 5Darkvision[B]Resist[/B] 5 poison [B]Traits[/B] [B]Rooted[/B] When an effect forces the seedling to move through a pull, a push, or a slide, the seedling can move 3 squares fewer than the effect specifies. [B]Standard Actions[/B] [IMG]http://www.wizards.com/dnd/images/symbol/S2.gif[/IMG] [B]Claw[/B] (poison) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]At-Will[/B] [I]Effect:[/I] Before the attack, the seedling shifts up to 2 squares. [I]Attack:[/I] Melee 1 (one creature); +6 vs. AC [I]Hit:[/I] 3 poison damage, or 5 poison damage if the target is granting combat advantage to the seedling. [B]Skills[/B] Stealth +8 [B]Str[/B] 7 (-2) [B]Dex[/B] 17 (+3) [B]Wis[/B] 12 (+1) [B]Con[/B] 9 (-1) [B]Int[/B] 5 (-3) [B]Cha[/B] 10 (0) [B]Alignment[/B] Chaotic Evil [B] Languages[/B] Elven [/sblock] [sblock=Twig Blight Swarm][B]Twig Blight Swarm Large fey humanoid (plant, swarm) Level 5 Brute XP 200[/B] [B]HP[/B] 74; [B]Bloodied[/B] 37[B]Initiative[/B] +6[B]AC[/B] 17, [B]Fortitude[/B] 17, [B]Reflex[/B] 18, [B]Will[/B] 15[B]Perception[/B]+9[B]Speed[/B] 5 (forest walk), climb 5Darkvision[B]Resist[/B] half damage from melee and ranged attacks; [B]Vulnerable[/B] 10 against close and area attacks [B]Traits[/B] [IMG]http://www.wizards.com/dnd/images/symbol/aura.png[/IMG] [B]Swarm Attack[/B] [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Aura[/B] 1 Any enemy that ends its turn in the aura takes 3 damage. [B]Rooted[/B] The swarm cannot be pulled, pushed, or slid. [B]Swarm[/B] The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. It can squeeze through any opening that is large enough for a Small creature. [B]Standard Actions[/B] [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Swarm of Claws[/B] (poison) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]At-Will[/B] [I]Attack:[/I] Close burst 1 (enemies in the burst); +10 vs. AC [I]Hit:[/I] 2d6 + 8 poison damage. [B]Str[/B] 12 (+3) [B]Dex[/B] 19 (+6) [B]Wis[/B] 14 (+4) [B]Con[/B] 14 (+4) [B]Int[/B] 6 (0) [B]Cha[/B] 10 (+2) [B]Alignment[/B] Chaotic Evil [B] Languages[/B] Elven [/sblock] [sblock=Bloodthorn Vine][B]Bloodthorn Vine Medium natural beast (plant) Level 2 Soldier XP 125[/B] [B]HP[/B] 41; [B]Bloodied[/B] 20[B]Initiative[/B] +3[B]AC[/B] 18, [B]Fortitude[/B] 15, [B]Reflex[/B] 12, [B]Will[/B] 14[B]Perception[/B]+3[B]Speed[/B] 5 (forest walk)Blindsight 10 [B]Standard Actions[/B] [IMG]http://www.wizards.com/dnd/images/symbol/S2.gif[/IMG] [B]Striking Vine[/B] [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]At-Will[/B] [I]Attack:[/I] Melee 1 (one creature); +9 vs. AC [I]Hit:[/I] 1d8 + 5 damage. [IMG]http://www.wizards.com/dnd/images/symbol/Z2a.gif[/IMG] [B]Impaling Thorn[/B] (healing) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Recharge[/B] when the vine doesn’t have a creature grabbed [I]Attack:[/I] Melee 1 (one creature); +9 vs. Fortitude [I]Hit:[/I] 1d8 + 4 damage, and the vine grabs the target. [I]Sustain Standard:[/I] The vine sustains the grab, the target takes 2d8 + 4 damage, and the vine regains 5 hit points. [B]Minor Actions[/B] [B]Pulling Vines[/B] [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]At-Will[/B] [I]Effect:[/I] The vine shifts 1 square, pulling any creatures it has grabbed into spaces adjacent to it. [B]Str[/B] 17 (+4) [B]Dex[/B] 10 (+1) [B]Wis[/B] 14 (+3) [B]Con[/B] 17 (+4) [B]Int[/B] 2 (-3) [B]Cha[/B] 6 (-1) [B]Alignment[/B] Unaligned [B] Languages[/B] - [/sblock] [sblock=Dryad Recluse][B]Dryad Recluse Medium fey humanoid (plant) Level 5 Lurker XP 200[/B] [B]HP[/B] 50; [B]Bloodied[/B] 25[B]Initiative[/B] +10[B]AC[/B] 19, [B]Fortitude[/B] 16, [B]Reflex[/B] 18, [B]Will[/B] 17[B]Perception[/B]+10[B]Speed[/B] 8 (forest walk) [B]Standard Actions[/B] [IMG]http://www.wizards.com/dnd/images/symbol/S2.gif[/IMG] [B]Claw[/B] [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]At-Will[/B] [I]Attack:[/I] Melee 1 (one creature); +10 vs. AC [I]Hit:[/I] 2d6 + 6 damage. [IMG]http://www.wizards.com/dnd/images/symbol/Z3a.gif[/IMG] [B]Sylvan Charm[/B] (charm) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]At-Will[/B] [I]Attack:[/I] Ranged 5 (one creature); +8 vs. Will [I]Hit:[/I] The dryad pulls the target up to 5 squares to a square adjacent to it. The target is charmed until it is no longer adjacent to the dryad or until the dryad uses this power again. A charmed creature is immobilized and can’t attack the dryad. When an enemy’s melee or ranged attack hits the dryad, it deals half damage to the dryad and half damage to the charmed creature. If the attacker is adjacent to the charmed creature, the charmed creature must make a melee basic attack (of the dryad’s choice) against the enemy as a free action. [B]Move Actions[/B] [B]Treestride[/B] (teleportation) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]At-Will[/B] [I]Requirement:[/I] The dryad must be adjacent to a tree or a Large plant. [I]Effect:[/I] The dryad teleports up to 8 squares to a square adjacent to a tree or a Large plant. Any creature charmed by the dryad teleports with the dryad to a square adjacent to it. [B]Minor Actions[/B] [B]Deceptive Veil[/B] (illusion) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]At-Will[/B] [I]Effect:[/I] The dryad disguises itself to appear as a Medium humanoid (usually a beautiful elf or eladrin) until it uses deceptive veil again or until it drops to 0 hit points. Other creatures can make a DC 27 Insight check to discern that the form is an illusion. [B]Str[/B] 12 (+3) [B]Dex[/B] 19 (+6) [B]Wis[/B] 16 (+5) [B]Con[/B] 14 (+4) [B]Int[/B] 12 (+3) [B]Cha[/B] 13 (+3) [B]Alignment[/B] unaligned [B] Languages[/B] Elven [/sblock] [sblock=Voice in the Darkness, a/k/a The Thing in the Tree, a/k/a Demonic Mistletoe][B]Voice in the Darkness Large elemental magical beast (blind, plant) Level 1 Elite Controller (Leader) XP 200 [/B] [B]Initiative[/B] -1 [B]Senses[/B] Perception +2; blindsight 10 [B]HP[/B] 60; [B]Bloodied[/B] 30 [B]AC[/B] 15; [B]Fortitude[/B] 14, [B]Reflex[/B] 13, [B]Will[/B] 15 [B]Immune[/B] blinded, gaze, sleep; [B]Vulnerable[/B] 10 fire [B]Saving Throws[/B] +2 [B]Speed[/B] 0 [B]Action Points[/B] 1 [IMG]http://www.wizards.com/dnd/images/symbol/S2.gif[/IMG] [B]Grasping Roots[/B] (standard, at-will) Reach 3; +5 vs Reflex; 1d6+3 damage, and the target is grabbed. The voice can grab up to two creatures at one time. [IMG]http://www.wizards.com/dnd/images/symbol/Z3a.gif[/IMG] [B]Twisted Nature[/B] (minor; 1/round, at-will) Reach 10; targets a twig blight ally; the target makes a melee basic attack with a +2 bonus to the attack roll. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Psychic Lance[/B] (standard, at-will) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Psychic[/B] Close burst 10; one or two creatures in burst; +5 vs Will; 1d6+3 psychic damage, and the target is dazed until the end of its next turn. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Insidious Whispers[/B] (standard, recharges when the voice has no spawned twig blights) [IMG]http://www.wizards.com/dnd/images/symbol/x.gif[/IMG] [B]Psychic[/B] Close burst 3; enemies in burst; +5 vs Will; 1d6+3 psychic damage, and the target makes a melee basic attack against a creature the voice chooses. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Blightborn Calling[/B] (minor, recharge [IMG]http://www.wizards.com/dnd/images/symbol/3a.gif[/IMG][IMG]http://www.wizards.com/dnd/images/symbol/4a.gif[/IMG][IMG]http://www.wizards.com/dnd/images/symbol/5a.gif[/IMG][IMG]http://www.wizards.com/dnd/images/symbol/6a.gif[/IMG]) Close burst 5; The voice spawns four blightborn twig blights in unoccupied squares within the burst, and the twig blights act immediately. The twig blights remain until destroyed or until the end of the encounter. The twig blights act on the voice’s turn. The voice can have up to six twig blights at a time. [IMG]http://www.wizards.com/dnd/images/symbol/Z1a.gif[/IMG] [B]Abyssal Cry[/B] (free, when damaged by an attack, recharges when a bloodthorn vine drops to 0 hit points) Close burst 10; targets non-minion allies; the target gains 10 temporary hit points and a +1 bonus to attack rolls until the end of its next turn. [B]Fear of Annihilation[/B] (while bloodied) The voice gains a +4 bonus to damage rolls. [B]Threatening Reach[/B] The voice can make opportunity attacks against all enemies within its reach (3 squares). [B]Alignment[/B] Chaotic Evil [B] Languages[/B] Abyssal [B]Str[/B] 13 (+1) [B]Dex[/B] 8 (-1) [B]Wis[/B] 14 (+2) [B]Con[/B] 14 (+2) [B]Int[/B] 12 (+1) [B]Cha[/B] 17 (+3) [/sblock] [sblock=Note About the Dryad Recluse]Ilex also knows that the recluse is a dryad whose connection to her tree has been severed, either by disease, injury, or infestation. It's likely that the demonic plant creature caused this severance. She also knows that such a creature is voraciously hungry, no longer able to share sustenance with her tree, she will isolate a target and then devour it to make her own compost. She will likely continue to flee with Nalkyr and then kill him.[/sblock] [/QUOTE]
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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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