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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="FourMonos" data-source="post: 5781837" data-attributes="member: 88601"><p>Merri is torn between rescuing the half elf, but knows she must also protect the hemadryad from the swarms of twig creatures.</p><p> </p><p>Using her familiarity with the woods, Merri jumps over the nearest branch and focuses on draining the energy aura of the nearby twigs. Several of them shrivel and drop where they stand, Merri drawing from their energy and strengthening herself.</p><p> </p><p><span style="color: pink">"You leave my friends alone!"</span></p><p> </p><p>[sblock=actions]</p><p>Start of Turn: Regeneration 4 (Enduring Soul), hit points should be 16</p><p> </p><p>Movement: Shift to K-12.</p><p> </p><p>Standard: <span style="color: lime">Taste of Life</span> versus twig blight swarm (fort): 1d20+3+2, 1d8+7 → ([20, 3, 2], [6, 7]) <a href="http://invisiblecastle.com/roller/view/3333012/" target="_blank">Roll Lookup</a> Crit for 15/2= 7 damage, Merri gains <span style="color: lime">6 THP</span>.</p><p> </p><p>End turn next to swarm, take 3 damage. </p><p> </p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Merri's Stats]<strong><a href="http://l4w.wikia.com/wiki/PC:Merri_%28FourMonos%29" target="_blank"><span style="color: #810081">Merri</span></a></strong> - Human Hybrid: Ardent / Vampire 1 </p><p> </p><p>Passive Perception 16, Passive Insight 11</p><p> </p><p>AC 15, Fort 13, Reflex 14, Will 16</p><p> </p><p>HP 16/24 <span style="color: lime">+3 THP</span> Bloodied 12, Surge Value 6, Surges 3/2</p><p>Vulneribility: 5 radiant</p><p> </p><p>Conditions: <span style="color: lime">3 THP</span></p><p> </p><p>Speed 6, Initiative +3</p><p> </p><p>Action Points: 0</p><p> </p><p>Power Points: 0</p><p> </p><p>At-Will Powers: <span style="color: green">Energizing Strike, </span><span style="color: green">Ire Strike, T</span><span style="color: green">aste of Life</span></p><p>Encounter Powers: <span style="color: red">S</span><span style="color: red">econd Wind, <s>Surefooted Stride, Ardent Surge</s></span></p><p>Daily Powers: <span style="color: #808080">Lingering Fury</span></p><p> </p><p>Notes: </p><p>*Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks.</p><p>*Target of Ardent Surge gains +1 to attack rolls TENT</p><p>*Merri has regeneration 4 while bloodied.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="FourMonos, post: 5781837, member: 88601"] Merri is torn between rescuing the half elf, but knows she must also protect the hemadryad from the swarms of twig creatures. Using her familiarity with the woods, Merri jumps over the nearest branch and focuses on draining the energy aura of the nearby twigs. Several of them shrivel and drop where they stand, Merri drawing from their energy and strengthening herself. [COLOR=pink]"You leave my friends alone!"[/COLOR] [sblock=actions] Start of Turn: Regeneration 4 (Enduring Soul), hit points should be 16 Movement: Shift to K-12. Standard: [COLOR=lime]Taste of Life[/COLOR] versus twig blight swarm (fort): 1d20+3+2, 1d8+7 → ([20, 3, 2], [6, 7]) [url=http://invisiblecastle.com/roller/view/3333012/]Roll Lookup[/url] Crit for 15/2= 7 damage, Merri gains [COLOR=lime]6 THP[/COLOR]. End turn next to swarm, take 3 damage. [/sblock] [sblock=Merri's Stats][B][URL="http://l4w.wikia.com/wiki/PC:Merri_%28FourMonos%29"][COLOR=#810081]Merri[/COLOR][/URL][/B] - Human Hybrid: Ardent / Vampire 1 Passive Perception 16, Passive Insight 11 AC 15, Fort 13, Reflex 14, Will 16 HP 16/24 [COLOR=lime]+3 THP[/COLOR] Bloodied 12, Surge Value 6, Surges 3/2 Vulneribility: 5 radiant Conditions: [COLOR=lime]3 THP[/COLOR] Speed 6, Initiative +3 Action Points: 0 Power Points: 0 At-Will Powers: [COLOR=green]Energizing Strike, [/COLOR][COLOR=green]Ire Strike, T[/COLOR][COLOR=green]aste of Life[/COLOR] Encounter Powers: [COLOR=red]S[/COLOR][COLOR=red]econd Wind, [s]Surefooted Stride, Ardent Surge[/s][/COLOR] Daily Powers: [COLOR=#808080]Lingering Fury[/COLOR] Notes: *Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks. *Target of Ardent Surge gains +1 to attack rolls TENT *Merri has regeneration 4 while bloodied. [/sblock] [/QUOTE]
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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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