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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="FourMonos" data-source="post: 5802406" data-attributes="member: 88601"><p>Despite being buffeted by the dust and ice crystals, Merri manages to maintain her balance. With her vision robbed, Merri steadies herself with the emotions of her allies around her in the cave. She stepped cautiously forward feeling both the vigor and excitement of Caim while simultaneously feeling the anger emanating from Lenyara.</p><p></p><p>Like an emotional reflex, Merri directs the emotions back to Lenyara, now stronger, <s>to her colleagues</s>, empowering <s>them in their</s> her fight.</p><p></p><p>[sblock=actions]</p><p> </p><p>Start of Turn: Endurance: 1d20+6 → [8,6] = (14) <a href="http://invisiblecastle.com/roller/view/3353219/" target="_blank">Roll Lookup</a> Passed.</p><p> </p><p>Movement: Move K-10.</p><p></p><p>Minor: <span style="color: Red">Ardent Surge</span>: Lenyara Gain healing surge +1d6: 1d6 → [3] = (3) <a href="http://invisiblecastle.com/roller/view/3353302/" target="_blank">Roll Lookup</a>. Lenyara +1 to attacks TENT (Merri).</p><p> </p><p>Standard: <s><span style="color: Lime">Ire Strike</span> (Augment 2): Caim can shift 1 (not necessary) and make a MBA against the Yeti. If the attack hits, the attack does an additional 1d8 damage and the Yeti gains vulnerable 5 all TENT (Merri). I'll let @<u><a href="http://www.enworld.org/forum/member.php?u=69684" target="_blank">WEContact</a></u> make the roll since it's his character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Also, you would get +2 damage from Noctua's aura. </s> Total defense.</p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Merri's Stats]<strong><a href="http://l4w.wikia.com/wiki/PC:Merri_%28FourMonos%29" target="_blank"><span style="color: #810081">Merri</span></a></strong> - Human Hybrid: Ardent / Vampire 1 </p><p> </p><p>Passive Perception 16, Passive Insight 11</p><p> </p><p>AC 15, Fort 13, Reflex 14, Will 16</p><p> </p><p>HP 14/24 Bloodied 12, Surge Value 6, Surges 3/2</p><p>Vulnerability: 5 radiant</p><p> </p><p>Conditions: blinded, +2 defenses TSNT</p><p> </p><p>Speed 6, Initiative +3</p><p> </p><p>Action Points: 1</p><p> </p><p>Power Points: 2</p><p> </p><p>At-Will Powers: <span style="color: green">Energizing Strike, </span><span style="color: green">Ire Strike, T</span><span style="color: green">aste of Life</span></p><p>Encounter Powers: <span style="color: red">S</span><span style="color: red">econd Wind, Surefooted Stride, <s>Ardent Surge</s></span></p><p>Daily Powers: <span style="color: #808080">Lingering Fury</span></p><p> </p><p>Notes: </p><p>*Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks.</p><p>*Target of Ardent Surge gains +1 to attack rolls TENT</p><p>*Merri has regeneration 4 while bloodied.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="FourMonos, post: 5802406, member: 88601"] Despite being buffeted by the dust and ice crystals, Merri manages to maintain her balance. With her vision robbed, Merri steadies herself with the emotions of her allies around her in the cave. She stepped cautiously forward feeling both the vigor and excitement of Caim while simultaneously feeling the anger emanating from Lenyara. Like an emotional reflex, Merri directs the emotions back to Lenyara, now stronger, [s]to her colleagues[/s], empowering [s]them in their[/s] her fight. [sblock=actions] Start of Turn: Endurance: 1d20+6 → [8,6] = (14) [URL="http://invisiblecastle.com/roller/view/3353219/"]Roll Lookup[/URL] Passed. Movement: Move K-10. Minor: [COLOR=Red]Ardent Surge[/COLOR]: Lenyara Gain healing surge +1d6: 1d6 → [3] = (3) [URL="http://invisiblecastle.com/roller/view/3353302/"]Roll Lookup[/URL]. Lenyara +1 to attacks TENT (Merri). Standard: [s][COLOR=Lime]Ire Strike[/COLOR] (Augment 2): Caim can shift 1 (not necessary) and make a MBA against the Yeti. If the attack hits, the attack does an additional 1d8 damage and the Yeti gains vulnerable 5 all TENT (Merri). I'll let @[U][URL="http://www.enworld.org/forum/member.php?u=69684"]WEContact[/URL][/U] make the roll since it's his character :) Also, you would get +2 damage from Noctua's aura. [/s] Total defense. [/sblock] [sblock=Merri's Stats][B][URL="http://l4w.wikia.com/wiki/PC:Merri_%28FourMonos%29"][COLOR=#810081]Merri[/COLOR][/URL][/B] - Human Hybrid: Ardent / Vampire 1 Passive Perception 16, Passive Insight 11 AC 15, Fort 13, Reflex 14, Will 16 HP 14/24 Bloodied 12, Surge Value 6, Surges 3/2 Vulnerability: 5 radiant Conditions: blinded, +2 defenses TSNT Speed 6, Initiative +3 Action Points: 1 Power Points: 2 At-Will Powers: [COLOR=green]Energizing Strike, [/COLOR][COLOR=green]Ire Strike, T[/COLOR][COLOR=green]aste of Life[/COLOR] Encounter Powers: [COLOR=red]S[/COLOR][COLOR=red]econd Wind, Surefooted Stride, [s]Ardent Surge[/s][/COLOR] Daily Powers: [COLOR=#808080]Lingering Fury[/COLOR] Notes: *Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks. *Target of Ardent Surge gains +1 to attack rolls TENT *Merri has regeneration 4 while bloodied. [/sblock] [/QUOTE]
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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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