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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="WEContact" data-source="post: 5815658" data-attributes="member: 69684"><p><span style="font-family: 'Verdana'">Blind, Caim must rely on her memory of her surroundings and her other senses (including a dim psionic connection with her environs) to perceive the battle. She grits her teeth, furious- she would struggle to keep this beast in check at full strength, but blinded, she stood no chance. She takes a defensive approach, sloughing off some of her fatigue with psychic control of her body's own involuntary systems, and then she hears the Yeti become still. Her allies had killed it. Filled with new hope, Caim hears Nalkyr move to Ilex's aid and she carefully follows to do the same. She jumps over the patch of ice she recalls and then reaches out with her mind, trying to snare whatever consciousness the ice swarm possessed. She grabs a mental hold and twists its primitive awareness towards her, and simultaneously enlarges herself in its perceptions, to appear as a greater threat.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[sblock=Actions]*Athletics vs Wind SUCCESS</span></p><p><span style="font-family: 'Verdana'">Standard: Second Wind</span></p><p><span style="font-family: 'Verdana'">Move: ->N12</span></p><p><span style="font-family: 'Verdana'">Minor: Battlemind's Demand - IS(1)</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Immediate Interrupt: Guardian's Counter+Eldritch Strike, if triggered</span></p><p><span style="font-family: 'Verdana'">[/sblock]</span></p><p><span style="font-family: 'Verdana'"></span>[sblock=Statblock]<span style="font-family: 'Verdana'"><a href="http://l4w.wikia.com/wiki/PC:Caim_%28WEContact%29" target="_blank">Caim</a> - Female Half-Elf Fighter|Battlemind 1 </span></p><p><span style="font-family: 'Verdana'">Status: </span><span style="font-family: 'Verdana'"><strong>Steel Unity Stance - </strong>OAs against marked enemies who move without shifting on their turn are +7 vs AC, 2d6+4 damage</span></p><p><span style="font-family: 'Verdana'"> Initiative: +1, Passive perception: 10, Passive Insight: 17</span></p><p><span style="font-family: 'Verdana'">AC:19 Fort:15 Ref:13 Will:15 PP: 1</span></p><p><span style="font-family: 'Verdana'">HP: 28/33 Bloodied: 16 Surge value: 8 Surges/day: 4/13</span></p><p><span style="font-family: 'Verdana'">Speed: 5 squares, AP: 0, Second Wind: used, Temporary HP: 0</span></p><p><span style="font-family: 'Verdana'">Melee Basic Attack: +5 vs AC, 1d6+2 (Only use after Eldritch Strike and all PP are expended) </span></p><p><span style="font-family: 'Verdana'">Powers: <span style="color: green">Brash Strike, Twisted Eye, Battlemind's Demand, Blurred Step,</span> <span style="color: red">Guardian's Counter, Eldritch Strike,</span> <span style="color: gray">Steel Unity Strike</span></span>[/sblock]<span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">[sblock=Out-of-Turn Action Conditions]Caim will always use Blurred Step if doing so does not distance her from an enemy which she considers significantly higher priority than the enemy triggering Blurred Step. Caim will use Guardian's Counter at the first opportunity.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">If Caim's Combat Challenge is triggered by a melee attack from a credible threat, she will use Eldritch Strike as her Melee Basic Attack, and on a hit she will slide the attacker away from the target to invalidate the triggering attack.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">If Caim can make a Melee Basic Attack outside of her turn against a credible threat (if her Combat Challenge is triggered by a shift, for example) and she has Power Points remaining, she will spend 1 to augment Twisted Eye to use in place of her MBA. If she has no Power Points remaining, she will use Eldritch Strike. Note that Blurred Step and Combat Challenge may both activate at the same trigger.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Enemies are not credible threats if I am aware that their ability to move and act freely is far less harmful to the party than is that of other monsters on the board. Caim would not use Eldritch Strike on a Minion when she also has a Skirmisher marked, for example.[/sblock]</span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="WEContact, post: 5815658, member: 69684"] [FONT=Verdana]Blind, Caim must rely on her memory of her surroundings and her other senses (including a dim psionic connection with her environs) to perceive the battle. She grits her teeth, furious- she would struggle to keep this beast in check at full strength, but blinded, she stood no chance. She takes a defensive approach, sloughing off some of her fatigue with psychic control of her body's own involuntary systems, and then she hears the Yeti become still. Her allies had killed it. Filled with new hope, Caim hears Nalkyr move to Ilex's aid and she carefully follows to do the same. She jumps over the patch of ice she recalls and then reaches out with her mind, trying to snare whatever consciousness the ice swarm possessed. She grabs a mental hold and twists its primitive awareness towards her, and simultaneously enlarges herself in its perceptions, to appear as a greater threat. [sblock=Actions]*Athletics vs Wind SUCCESS Standard: Second Wind Move: ->N12 Minor: Battlemind's Demand - IS(1) Immediate Interrupt: Guardian's Counter+Eldritch Strike, if triggered [/sblock] [/FONT][sblock=Statblock][FONT=Verdana][URL="http://l4w.wikia.com/wiki/PC:Caim_%28WEContact%29"]Caim[/URL] - Female Half-Elf Fighter|Battlemind 1 Status: [/FONT][FONT=Verdana][B]Steel Unity Stance - [/B]OAs against marked enemies who move without shifting on their turn are +7 vs AC, 2d6+4 damage[/FONT] [FONT=Verdana] Initiative: +1, Passive perception: 10, Passive Insight: 17 AC:19 Fort:15 Ref:13 Will:15 PP: 1 HP: 28/33 Bloodied: 16 Surge value: 8 Surges/day: 4/13 Speed: 5 squares, AP: 0, Second Wind: used, Temporary HP: 0 Melee Basic Attack: +5 vs AC, 1d6+2 (Only use after Eldritch Strike and all PP are expended) Powers: [COLOR=green]Brash Strike, Twisted Eye, Battlemind's Demand, Blurred Step,[/COLOR] [COLOR=red]Guardian's Counter, Eldritch Strike,[/COLOR] [COLOR=gray]Steel Unity Strike[/COLOR][/FONT][/sblock][FONT=Verdana] [sblock=Out-of-Turn Action Conditions]Caim will always use Blurred Step if doing so does not distance her from an enemy which she considers significantly higher priority than the enemy triggering Blurred Step. Caim will use Guardian's Counter at the first opportunity. If Caim's Combat Challenge is triggered by a melee attack from a credible threat, she will use Eldritch Strike as her Melee Basic Attack, and on a hit she will slide the attacker away from the target to invalidate the triggering attack. If Caim can make a Melee Basic Attack outside of her turn against a credible threat (if her Combat Challenge is triggered by a shift, for example) and she has Power Points remaining, she will spend 1 to augment Twisted Eye to use in place of her MBA. If she has no Power Points remaining, she will use Eldritch Strike. Note that Blurred Step and Combat Challenge may both activate at the same trigger. Enemies are not credible threats if I am aware that their ability to move and act freely is far less harmful to the party than is that of other monsters on the board. Caim would not use Eldritch Strike on a Minion when she also has a Skirmisher marked, for example.[/sblock] [/FONT] [/QUOTE]
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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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