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<blockquote data-quote="Turjan" data-source="post: 2506674" data-attributes="member: 3477"><p>Just to address the original topic, here a list of generic d20 books I think are a good addition to a GM's library:</p><p></p><p><strong>Class Books:</strong></p><ul> <li data-xf-list-type="ul">The Shaman's Handbook (simply a great book)</li> <li data-xf-list-type="ul">The Witch's Handbook (not quite as good as the former, but still...)</li> <li data-xf-list-type="ul">Shamans - Call of the Wild (tough call on the Green Ronin one)</li> <li data-xf-list-type="ul">Chaos Magic - Wild Sorcery (not all suited for PC's, but very flavourful, nevertheless)</li> <li data-xf-list-type="ul">The Quintessential Wizard (well, a class book as you want to have it)</li> <li data-xf-list-type="ul">The Quintessential Sorcerer (ditto)</li> <li data-xf-list-type="ul">Masters of Arms (makes the Fighter much more interesting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</li> <li data-xf-list-type="ul">Experts (good NPC book, but butt ugly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</li> </ul><p><strong>Race Books:</strong></p><ul> <li data-xf-list-type="ul">Hammer & Helm (good Dwarf book)</li> <li data-xf-list-type="ul">Wrath & Rage (more about Orcs, this means it's something for GMs)</li> <li data-xf-list-type="ul">Bow & Blade (great ideas for (wood) elves)</li> </ul><p><strong>Monster Books:</strong></p><ul> <li data-xf-list-type="ul">Legions of Hells (if you like outsiders...)</li> <li data-xf-list-type="ul">Liber Bestarius (nice generic monster book with lots of interwoven backgrounds)</li> <li data-xf-list-type="ul">Denizens of Avadnu (well, what can I say, one of the most inspired works available <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</li> <li data-xf-list-type="ul">Advanced Bestiary (if you like a monster toolbox)</li> <li data-xf-list-type="ul">Monsters of the Endless Dark, etc. (look a bit amateurish, but the books of the series have their unique charm <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</li> <li data-xf-list-type="ul">Legacy of the Dragons (written for AU, but generic enough to use it everywhere)</li> </ul><p><strong>Magic and stuff:</strong></p><ul> <li data-xf-list-type="ul">The Complete Book of Eldritch Might (not only magic, but classes, locations and plot hooks galore)</li> <li data-xf-list-type="ul">Spells & Magic (one of the best 'alternate magic systems' books around)</li> <li data-xf-list-type="ul">Forged in Magic (a nice magic item collection)</li> <li data-xf-list-type="ul">Constructs - It's Alive (it's a bit outdated, but it was very good for its time)</li> <li data-xf-list-type="ul">The Artificer's Handbook (an alternate magic item production system for plug-in into standard D&D)</li> <li data-xf-list-type="ul">Arms & Armor 3.5 (the only equipment book you ever need)</li> </ul><p><strong>Alternate rules:</strong></p><ul> <li data-xf-list-type="ul">Dynasties & Demagogues (rules systems for the political campaign)</li> <li data-xf-list-type="ul">Crime & Punishment (time for thumbscrews for your PCs)</li> <li data-xf-list-type="ul">Fields of Blood (a domain management and war system for standard D&D)</li> <li data-xf-list-type="ul">Airships (conquer your fantasy skies)</li> <li data-xf-list-type="ul">Book of the Righteous (alternate pantheon, churches, classes)</li> <li data-xf-list-type="ul">Tournaments, Fairs & Taverns (games within your game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</li> </ul><p><strong>Locations and Plot Hooks:</strong></p><ul> <li data-xf-list-type="ul">AEG Toolbox (well, lots of errors in the stat blocks, but useful for non-pedants, nevertheless)</li> <li data-xf-list-type="ul">Wildscape (your allround environmental supplement)</li> <li data-xf-list-type="ul">Portals & Planes (build your own multiverse)</li> <li data-xf-list-type="ul">The Book of Taverns (if you ever thought taverns were boring, look here)</li> <li data-xf-list-type="ul">Requiem for a God (weed your pantheon out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</li> <li data-xf-list-type="ul">When the Sky Falls (this is <em>not</em> about D&D 4.0 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</li> <li data-xf-list-type="ul">Seven Strongholds/Seven Cities (locations)</li> <li data-xf-list-type="ul">Touched by the Gods/Arcana - Societies of Magic (plug-in enemies and allies, but also new magic item rules etc.; this is mostly the role of Dragon magazine, though)</li> </ul><p>That's enough for the moment, I think. I did not consider "production values", btw. These books don't "kill" WotC books most of the time, but often they have at least as good alternatives, sometimes better rules and other times deal with topics that are not dealt with in WotC publications at all.</p><p></p><p>I didn't include any products that I only have as pdf's so far. Maybe later <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="Turjan, post: 2506674, member: 3477"] Just to address the original topic, here a list of generic d20 books I think are a good addition to a GM's library: [B]Class Books:[/B] [list] [*]The Shaman's Handbook (simply a great book) [*]The Witch's Handbook (not quite as good as the former, but still...) [*]Shamans - Call of the Wild (tough call on the Green Ronin one) [*]Chaos Magic - Wild Sorcery (not all suited for PC's, but very flavourful, nevertheless) [*]The Quintessential Wizard (well, a class book as you want to have it) [*]The Quintessential Sorcerer (ditto) [*]Masters of Arms (makes the Fighter much more interesting :)) [*]Experts (good NPC book, but butt ugly :D) [/list] [B]Race Books:[/B] [list] [*]Hammer & Helm (good Dwarf book) [*]Wrath & Rage (more about Orcs, this means it's something for GMs) [*]Bow & Blade (great ideas for (wood) elves) [/list] [B]Monster Books:[/B] [list] [*]Legions of Hells (if you like outsiders...) [*]Liber Bestarius (nice generic monster book with lots of interwoven backgrounds) [*]Denizens of Avadnu (well, what can I say, one of the most inspired works available :)) [*]Advanced Bestiary (if you like a monster toolbox) [*]Monsters of the Endless Dark, etc. (look a bit amateurish, but the books of the series have their unique charm :)) [*]Legacy of the Dragons (written for AU, but generic enough to use it everywhere) [/list] [B]Magic and stuff:[/B] [list] [*]The Complete Book of Eldritch Might (not only magic, but classes, locations and plot hooks galore) [*]Spells & Magic (one of the best 'alternate magic systems' books around) [*]Forged in Magic (a nice magic item collection) [*]Constructs - It's Alive (it's a bit outdated, but it was very good for its time) [*]The Artificer's Handbook (an alternate magic item production system for plug-in into standard D&D) [*]Arms & Armor 3.5 (the only equipment book you ever need) [/list] [B]Alternate rules:[/B] [list] [*]Dynasties & Demagogues (rules systems for the political campaign) [*]Crime & Punishment (time for thumbscrews for your PCs) [*]Fields of Blood (a domain management and war system for standard D&D) [*]Airships (conquer your fantasy skies) [*]Book of the Righteous (alternate pantheon, churches, classes) [*]Tournaments, Fairs & Taverns (games within your game ;)) [/list] [B]Locations and Plot Hooks:[/B] [list] [*]AEG Toolbox (well, lots of errors in the stat blocks, but useful for non-pedants, nevertheless) [*]Wildscape (your allround environmental supplement) [*]Portals & Planes (build your own multiverse) [*]The Book of Taverns (if you ever thought taverns were boring, look here) [*]Requiem for a God (weed your pantheon out :)) [*]When the Sky Falls (this is [i]not[/i] about D&D 4.0 :D) [*]Seven Strongholds/Seven Cities (locations) [*]Touched by the Gods/Arcana - Societies of Magic (plug-in enemies and allies, but also new magic item rules etc.; this is mostly the role of Dragon magazine, though) [/list] That's enough for the moment, I think. I did not consider "production values", btw. These books don't "kill" WotC books most of the time, but often they have at least as good alternatives, sometimes better rules and other times deal with topics that are not dealt with in WotC publications at all. I didn't include any products that I only have as pdf's so far. Maybe later ;). [/QUOTE]
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