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<blockquote data-quote="Hussar" data-source="post: 2519120" data-attributes="member: 22779"><p>Just a thought about Scarred Lands books. While I love the SL and I played them for the past couple of years, you really can't say that they "crunch in the right places". Many of the books, RR, RR2, the Vigil Watch books, have crunch that is just plain bad. Vastly overpowered or poorly written. And certainly not in keeping with even the SRD, never mind core DnD. The spells, creatures and a few other bits and pieces are just very poorly constructed. Heck, a Vengaurak is a CR 4 creature? Pardon me? Not even close. These things give giants a run for the money. </p><p></p><p>Take Blood Sea Crimson Abyss as an example. Now, here's a book with a map that shows both continents of the SL world to date. It's supposed to be a sourcebook for naval adventuring, so, you'd think that having fairly accurate maps would be a priority. Then you realize, that the scale on the map makes the distance between the two continents about 17000 miles and there's supposed to be constant trade between the continents. Umm, that would be a tad on the tricky part without modern ships. Sailing ships don't usually circumnavigate the globe just to go from Spain to Mexico. Effectively, because of this, the entire book becomes far less than useful. How can you run a campaign using this book when you have no idea how far it's supposed to be from any point in A to any point in B? </p><p></p><p>I loved the ideas of Scarred Lands, and, really, I'm seeing a lot of those ideas creep into Eberron and other settings. Fantastic concepts, but the crunch was frankly the pits.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2519120, member: 22779"] Just a thought about Scarred Lands books. While I love the SL and I played them for the past couple of years, you really can't say that they "crunch in the right places". Many of the books, RR, RR2, the Vigil Watch books, have crunch that is just plain bad. Vastly overpowered or poorly written. And certainly not in keeping with even the SRD, never mind core DnD. The spells, creatures and a few other bits and pieces are just very poorly constructed. Heck, a Vengaurak is a CR 4 creature? Pardon me? Not even close. These things give giants a run for the money. Take Blood Sea Crimson Abyss as an example. Now, here's a book with a map that shows both continents of the SL world to date. It's supposed to be a sourcebook for naval adventuring, so, you'd think that having fairly accurate maps would be a priority. Then you realize, that the scale on the map makes the distance between the two continents about 17000 miles and there's supposed to be constant trade between the continents. Umm, that would be a tad on the tricky part without modern ships. Sailing ships don't usually circumnavigate the globe just to go from Spain to Mexico. Effectively, because of this, the entire book becomes far less than useful. How can you run a campaign using this book when you have no idea how far it's supposed to be from any point in A to any point in B? I loved the ideas of Scarred Lands, and, really, I'm seeing a lot of those ideas creep into Eberron and other settings. Fantastic concepts, but the crunch was frankly the pits. [/QUOTE]
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