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<blockquote data-quote="Hussar" data-source="post: 2521400" data-attributes="member: 22779"><p>Well, here's another example from Blood Seas. In the back of the book there's a nice diagram of a Chardunni Warship. Very nice illo. Unfortunately, it's an illo of an 18th century galleon, complete with gunports. This ship wouldn't look out of place sailing into Charleston Harbour during the American Revolution. That's some pretty poor designwork right there. I can accept a bit of anachronism, but, when you include an illo, complete with cannon ports, of a ship to be used in a DnD game, it tends to be a bit of a sticking point. As far as the distances go, well, how useful is a supplement for sailing in the Scarred Lands when you cannot even use it to answer the question, "How long does it take to sail from Mithril to Termana?" I don't buy books so that I have to do umpteen hours of work to fix them. If I have to do umpteen hours to fix things in a published work, then that means someone screwed up.</p><p></p><p>On the Vengaurak thing, I would point to the damage capabilities of the creature. This thing is death on toast to any 4th level party that faces it. It certainly isn't a 20% usage of resources. Anyway, it was a minor quibble, meant as an example, not as a complete arguement.</p><p></p><p>The point is, and even you admit to this Nightfall, Sword and Sorcery press pumped out some amazingly good stuff. Fantastic setting, very original, good artwork, great ideas. Piss poor mechanics. Considering the topic of this thread, I'd have to say, does a book like Creature Collection 1 (or even Revised) kill the Monster Manual? Not really. Far too many mechanical points for it to be true. Does Blood Sea kill Stormwrack? Well, I haven't read Stormwrack, so I can't say. But I can say, I sure as heck hope not.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2521400, member: 22779"] Well, here's another example from Blood Seas. In the back of the book there's a nice diagram of a Chardunni Warship. Very nice illo. Unfortunately, it's an illo of an 18th century galleon, complete with gunports. This ship wouldn't look out of place sailing into Charleston Harbour during the American Revolution. That's some pretty poor designwork right there. I can accept a bit of anachronism, but, when you include an illo, complete with cannon ports, of a ship to be used in a DnD game, it tends to be a bit of a sticking point. As far as the distances go, well, how useful is a supplement for sailing in the Scarred Lands when you cannot even use it to answer the question, "How long does it take to sail from Mithril to Termana?" I don't buy books so that I have to do umpteen hours of work to fix them. If I have to do umpteen hours to fix things in a published work, then that means someone screwed up. On the Vengaurak thing, I would point to the damage capabilities of the creature. This thing is death on toast to any 4th level party that faces it. It certainly isn't a 20% usage of resources. Anyway, it was a minor quibble, meant as an example, not as a complete arguement. The point is, and even you admit to this Nightfall, Sword and Sorcery press pumped out some amazingly good stuff. Fantastic setting, very original, good artwork, great ideas. Piss poor mechanics. Considering the topic of this thread, I'd have to say, does a book like Creature Collection 1 (or even Revised) kill the Monster Manual? Not really. Far too many mechanical points for it to be true. Does Blood Sea kill Stormwrack? Well, I haven't read Stormwrack, so I can't say. But I can say, I sure as heck hope not. [/QUOTE]
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