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*Pathfinder & Starfinder
Wizards, Naruto, and Game Balance
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<blockquote data-quote="Merlin the Tuna" data-source="post: 3926454" data-attributes="member: 55638"><p>Naruto, for all its long-running shonen campiness, does a lot of things well when it's not putting out an entire year's worth of filler garbage. *cough* Interestingly, even if you decide that someone like Jiraiya is a fighting character rather than a magician, there's still room for the even more simple combatants like Gai and Rock Lee <em>and</em> the more strikingly magical ones like Shikimaru and Gaara. By declaring across the board that significant characters will be awesome regardless of what (sometimes ridiculous) means, the world ends up being pretty consistent. 4E doesn't need to be as bombastic about it as Naruto is sometimes, but the design principle present can certainly be done well.</p><p></p><p>And as an aside, I've found that Naruto has actually given me a lot of good ideas for making 3E spell casting a little bit less intellectually clunky. Spells are ordered into discrete levels and require somatic components? Make it one hand seal per spell level and suddenly the metagame concept makes sense and can be spoken about in game without dancing around the subject. And I find that "molding chakra" is a fantastic way of describing the abstraction that is preparing spells.</p><p></p><p>Interesting that your group would recommend the show to you though; I admit that I follow it (except for the why-gods-why year of filler), but I don't kid myself about the fact that it's aimed at 12 year olds.</p></blockquote><p></p>
[QUOTE="Merlin the Tuna, post: 3926454, member: 55638"] Naruto, for all its long-running shonen campiness, does a lot of things well when it's not putting out an entire year's worth of filler garbage. *cough* Interestingly, even if you decide that someone like Jiraiya is a fighting character rather than a magician, there's still room for the even more simple combatants like Gai and Rock Lee [i]and[/i] the more strikingly magical ones like Shikimaru and Gaara. By declaring across the board that significant characters will be awesome regardless of what (sometimes ridiculous) means, the world ends up being pretty consistent. 4E doesn't need to be as bombastic about it as Naruto is sometimes, but the design principle present can certainly be done well. And as an aside, I've found that Naruto has actually given me a lot of good ideas for making 3E spell casting a little bit less intellectually clunky. Spells are ordered into discrete levels and require somatic components? Make it one hand seal per spell level and suddenly the metagame concept makes sense and can be spoken about in game without dancing around the subject. And I find that "molding chakra" is a fantastic way of describing the abstraction that is preparing spells. Interesting that your group would recommend the show to you though; I admit that I follow it (except for the why-gods-why year of filler), but I don't kid myself about the fact that it's aimed at 12 year olds. [/QUOTE]
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Wizards, Naruto, and Game Balance
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