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<blockquote data-quote="HeavenShallBurn" data-source="post: 3927088" data-attributes="member: 39593"><p>I mentioned this in another thread, but there IS an Avatar RPG. The series was originally an all dragon-blooded Exalted campaign written up as a fantasy series by the creators then adjusted for the target age range when Nikolodeon showed interest. Basically it's a story-hour on TV with elements adjusted to be appropriate for kids.</p><p></p><p>EDIT: To actually get on tangent. I agree with raising the power of the fighting classes to match the casting classes at their own level. My only concern is that it shouldn't be styled as if what they do is <em>magic</em> in the same sense as a wizard. Sure let them make 100ft flying leaps or shrug off a giant's thrown boulder like a pebble while while clubbing it to death with its own torn out shinbone. But none of this shouting out the names of special attacks or using mystic geometry or gestural magic. At least not as a base assumption, let the players add that in if they want. Caster's make a production out of doing the impossible, fighting classes just do it</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3927088, member: 39593"] I mentioned this in another thread, but there IS an Avatar RPG. The series was originally an all dragon-blooded Exalted campaign written up as a fantasy series by the creators then adjusted for the target age range when Nikolodeon showed interest. Basically it's a story-hour on TV with elements adjusted to be appropriate for kids. EDIT: To actually get on tangent. I agree with raising the power of the fighting classes to match the casting classes at their own level. My only concern is that it shouldn't be styled as if what they do is [I]magic[/I] in the same sense as a wizard. Sure let them make 100ft flying leaps or shrug off a giant's thrown boulder like a pebble while while clubbing it to death with its own torn out shinbone. But none of this shouting out the names of special attacks or using mystic geometry or gestural magic. At least not as a base assumption, let the players add that in if they want. Caster's make a production out of doing the impossible, fighting classes just do it [/QUOTE]
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