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General Tabletop Discussion
*Pathfinder & Starfinder
Wizards: Need more Constitution-affected powers.
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<blockquote data-quote="DracoSuave" data-source="post: 4339563" data-attributes="member: 71571"><p><span style="color: Yellow">Every time I look at Staff of Defense, it seems to get better and better to me.</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">I want to see someone build a half-elf or dwarven (!) wizard, so that they can get that tasty staff action going.</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Now, I know what you're saying... 'Staff is suck!'</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">But then I look at you taking Shield as your Utility ability. Now, Shield is all kinds of good. I don't disagree with you.</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">But... if you look at Staff of Defense--</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">With a 16 Constitution, <span style="color: Orange">it is better than shield!<span style="color: Yellow"></span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow"></span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow">But, noob, you might say, shield gives you +4 AC as immediate interrupt!</span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow"></span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow">But, noob, I reply, Don't Hit Me Stick gives you +1 AC to start... and then as immediate interrupt, you'd get +3, giving you the same AC bonus.</span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow"></span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow">The -difference- however, is that Don't Hit Me Stick's interrupt isn't because of the hit-roll. No. You get to decide after the damage is rolled. It makes that huge damage roll that just smacked you... disappear!</span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow"></span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow"></span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow">So... Staff might not be as suck as you think, Shield-using mages.</span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow"></span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow">It's only downside is the fact that no Wizard abilities key off of Constitution, except for one of the Blood Mage Paragon Path's.</span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow"></span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow">So... if there were more, would this impliment be decent in everyone's eyes?</span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow"></span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow"></span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow">PS: Shield AND Stick is also good for DGH.</span></span></span></p><p><span style="color: Yellow"><span style="color: Orange"><span style="color: Yellow"></span></span></span></p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4339563, member: 71571"] [COLOR=Yellow]Every time I look at Staff of Defense, it seems to get better and better to me. I want to see someone build a half-elf or dwarven (!) wizard, so that they can get that tasty staff action going. Now, I know what you're saying... 'Staff is suck!' But then I look at you taking Shield as your Utility ability. Now, Shield is all kinds of good. I don't disagree with you. But... if you look at Staff of Defense-- With a 16 Constitution, [COLOR=Orange]it is better than shield![COLOR=Yellow] But, noob, you might say, shield gives you +4 AC as immediate interrupt! But, noob, I reply, Don't Hit Me Stick gives you +1 AC to start... and then as immediate interrupt, you'd get +3, giving you the same AC bonus. The -difference- however, is that Don't Hit Me Stick's interrupt isn't because of the hit-roll. No. You get to decide after the damage is rolled. It makes that huge damage roll that just smacked you... disappear! So... Staff might not be as suck as you think, Shield-using mages. It's only downside is the fact that no Wizard abilities key off of Constitution, except for one of the Blood Mage Paragon Path's. So... if there were more, would this impliment be decent in everyone's eyes? PS: Shield AND Stick is also good for DGH. [/COLOR][/COLOR][/COLOR] [/QUOTE]
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