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<blockquote data-quote="Ahglock" data-source="post: 4295388" data-attributes="member: 56725"><p>They may not suck, but you wont need a controller on the team. The wizard has some decent effects, but lots of other classes have controlling effects and area of effects, so its not that impressive. Heck I think the cleric is the best AoE specialist in the game, the areas may be a bit smaller. But, with it automatically only hurting enemies its a awesome choice. </p><p></p><p>The one area where I think they flat out failed in balance for the wizard was in the utility power section. I think they over-responded there by making virtually all there abilities, even fairly unimpressive ones dailys. </p><p></p><p> The warlock is in a similar situation, but most classes have a decent spread of per encounter and daily utility effects throughout the levels. Wizards with the exception of displacement stop getting encounter utility effects at level 6. This is partly made up for with the beginning at will cantrips, but end of the day it does not cut it when your higher level utility powers are on the suck side due to it being a daily. </p><p></p><p> It is fine when things like cloud chariot is a daily, because its a powerful effect. Flight + cover, and it lasts all day. Mass fly is just flight, no cover, and it only lasts an encounter ability, and still a daily. </p><p></p><p>I think they may be the weakest class in the game, but the difference between weakest and strongest is much smaller in this edition than in 3e.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 4295388, member: 56725"] They may not suck, but you wont need a controller on the team. The wizard has some decent effects, but lots of other classes have controlling effects and area of effects, so its not that impressive. Heck I think the cleric is the best AoE specialist in the game, the areas may be a bit smaller. But, with it automatically only hurting enemies its a awesome choice. The one area where I think they flat out failed in balance for the wizard was in the utility power section. I think they over-responded there by making virtually all there abilities, even fairly unimpressive ones dailys. The warlock is in a similar situation, but most classes have a decent spread of per encounter and daily utility effects throughout the levels. Wizards with the exception of displacement stop getting encounter utility effects at level 6. This is partly made up for with the beginning at will cantrips, but end of the day it does not cut it when your higher level utility powers are on the suck side due to it being a daily. It is fine when things like cloud chariot is a daily, because its a powerful effect. Flight + cover, and it lasts all day. Mass fly is just flight, no cover, and it only lasts an encounter ability, and still a daily. I think they may be the weakest class in the game, but the difference between weakest and strongest is much smaller in this edition than in 3e. [/QUOTE]
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