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<blockquote data-quote="ravenight" data-source="post: 4295587" data-attributes="member: 69229"><p>Curse of the Dark Delirium (for warlocks) lets you sustain it until you fail an attack roll. Honestly, a long-lasting charm spell is a pretty problematic power to be able to use without having to make multiple attack rolls. They may add some more "domination" effects to the psionics-based characters, but I actually hope they don't give a power that lets you make one attack roll to completely take over a target's actions (even restricted by not being able to make the target do something it wouldn't normally do).</p><p></p><p></p><p></p><p></p><p>What are the powerful encounter abilities you are comparing Mass Fly to? You're saying that because you can only do it once per day, being able to have every ally near you fly for the whole encounter is worse than being able to shift twice your speed (Dazzling Acrobatics)?</p><p></p><p>I think in general, the thing with Wizards is that people compare them to 3.x wizards, not to other 4e classes. Wizards used to have a ridiculous amount of things they could do, many of which were monstrously over-powered. 10d6 to everyone in a room is completely ridiculous at 15th level, let alone 10th. People look at 3d6 + Int and say it is much weaker, but a) the previous one was insanely over-powered, and b) compare it to 5th lvl dailies of other 4e guys, not a 3.x spell. When you do that, you realize that it does slightly less damage than a comparable single-target spell, <em>but it hits several targets</em>, which is worth a lot.</p></blockquote><p></p>
[QUOTE="ravenight, post: 4295587, member: 69229"] Curse of the Dark Delirium (for warlocks) lets you sustain it until you fail an attack roll. Honestly, a long-lasting charm spell is a pretty problematic power to be able to use without having to make multiple attack rolls. They may add some more "domination" effects to the psionics-based characters, but I actually hope they don't give a power that lets you make one attack roll to completely take over a target's actions (even restricted by not being able to make the target do something it wouldn't normally do). What are the powerful encounter abilities you are comparing Mass Fly to? You're saying that because you can only do it once per day, being able to have every ally near you fly for the whole encounter is worse than being able to shift twice your speed (Dazzling Acrobatics)? I think in general, the thing with Wizards is that people compare them to 3.x wizards, not to other 4e classes. Wizards used to have a ridiculous amount of things they could do, many of which were monstrously over-powered. 10d6 to everyone in a room is completely ridiculous at 15th level, let alone 10th. People look at 3d6 + Int and say it is much weaker, but a) the previous one was insanely over-powered, and b) compare it to 5th lvl dailies of other 4e guys, not a 3.x spell. When you do that, you realize that it does slightly less damage than a comparable single-target spell, [i]but it hits several targets[/i], which is worth a lot. [/QUOTE]
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