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<blockquote data-quote="Zil" data-source="post: 4297529" data-attributes="member: 20004"><p>Okay, just a quick follow-up now that we've played the game. We enjoyed ourselves. There are some things we didn't like (marking was way too video gamey and we felt that our characters were a bit on the uber-powerful side - our first level characters would be the equivalent to a 3rd level 3E character) but we had fun.</p><p></p><p>As for my wizard, I quite enjoyed myself. I made great use of my spells, but I got the best use from my daily (sleep) and one of my at-wills (the thundering one). I felt I was more like a sorcerer (in 3E think) than a wizard, but it wasn't so bad. </p><p></p><p>I don't think combat was faster than in 3E, but one thing I noticed that I'm sure was much easier on the DM was the fact that ongoing spell effects are much easier to track. They just last until someone saves - no more remembering how many rounds the spell lasts. </p><p></p><p>On the downside, the lack of spells with durations limited the ability of a wizard to control the battlefield since you didn't have very much that could do that... sort of ironic given that wizards are the "controllers". I really wanted a spell like grease... icy terrain didn't really cut it. It seemed that the marking Paladin and Warlord were doing more controlling with all their marking and locking people down. (Note: we were only 1st level so perhaps higher level wizards are better at filling the role the title suggests).</p><p></p><p>I don't think we're likely to switch our primary games to 4E because there are enough things in the new game that we're not so fond of, but we'd certainly play 4E again. It's not that bad a game and it certainly plays a lot better than it reads - at least in our Keep on the Shadowfell experience.</p></blockquote><p></p>
[QUOTE="Zil, post: 4297529, member: 20004"] Okay, just a quick follow-up now that we've played the game. We enjoyed ourselves. There are some things we didn't like (marking was way too video gamey and we felt that our characters were a bit on the uber-powerful side - our first level characters would be the equivalent to a 3rd level 3E character) but we had fun. As for my wizard, I quite enjoyed myself. I made great use of my spells, but I got the best use from my daily (sleep) and one of my at-wills (the thundering one). I felt I was more like a sorcerer (in 3E think) than a wizard, but it wasn't so bad. I don't think combat was faster than in 3E, but one thing I noticed that I'm sure was much easier on the DM was the fact that ongoing spell effects are much easier to track. They just last until someone saves - no more remembering how many rounds the spell lasts. On the downside, the lack of spells with durations limited the ability of a wizard to control the battlefield since you didn't have very much that could do that... sort of ironic given that wizards are the "controllers". I really wanted a spell like grease... icy terrain didn't really cut it. It seemed that the marking Paladin and Warlord were doing more controlling with all their marking and locking people down. (Note: we were only 1st level so perhaps higher level wizards are better at filling the role the title suggests). I don't think we're likely to switch our primary games to 4E because there are enough things in the new game that we're not so fond of, but we'd certainly play 4E again. It's not that bad a game and it certainly plays a lot better than it reads - at least in our Keep on the Shadowfell experience. [/QUOTE]
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