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<blockquote data-quote="Otterscrubber" data-source="post: 4299712" data-attributes="member: 4588"><p>Well I've run a few test fight with a 24th level wizard I tried to convert over from 3.x sorcerer as best I could. Initially I thought he would not be that great, especially in one on one encounters, but after running a few fights with him in 1:1 pit fight against other monster his level the wizard does quite well. Now he's just about as tough as it gets in a fight where he can blow all his defensive spells, stoneskin, resistance, blur but what might be jarring as he can only do them once per day. In a longer adventure it takes some getting used to the fact that you can only cast one fireball and then you'll have to rest. I played a sorcerer before and he could cast pretty much whatever he wanted, whenever he wanted so its a very different experience but it works out in my opinion.</p><p></p><p>The don't dish out as much single target damage, but they are surprisnigly durable, one of the few classes whose primary stat adds to their AC. This makes a big difference, espeically combined with their abilities to mitigate many forms of damage or avoid hits with displacement. Also, they can throw a lot of these defenses on teammates and help keep their defenders alive with great effectiveness if they are not the ones being targeted.</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 4299712, member: 4588"] Well I've run a few test fight with a 24th level wizard I tried to convert over from 3.x sorcerer as best I could. Initially I thought he would not be that great, especially in one on one encounters, but after running a few fights with him in 1:1 pit fight against other monster his level the wizard does quite well. Now he's just about as tough as it gets in a fight where he can blow all his defensive spells, stoneskin, resistance, blur but what might be jarring as he can only do them once per day. In a longer adventure it takes some getting used to the fact that you can only cast one fireball and then you'll have to rest. I played a sorcerer before and he could cast pretty much whatever he wanted, whenever he wanted so its a very different experience but it works out in my opinion. The don't dish out as much single target damage, but they are surprisnigly durable, one of the few classes whose primary stat adds to their AC. This makes a big difference, espeically combined with their abilities to mitigate many forms of damage or avoid hits with displacement. Also, they can throw a lot of these defenses on teammates and help keep their defenders alive with great effectiveness if they are not the ones being targeted. [/QUOTE]
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