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Wizards, nerfed or not?
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<blockquote data-quote="Cadfan" data-source="post: 4635751" data-attributes="member: 40961"><p>Random comments with poor organization:</p><p> </p><p>So, 48 damage then. Presumably that's a low roll, as you should be dealing around 3d6+5, but its within the bounds of reason, or even more within the bounds of a weighted averaged based on accuracy and doing half on a miss. Versus level 5 foes... a quick survey of the compendium puts their hit points at about 50 to 60 depending on the monster type.</p><p> </p><p>We both know that a power that eliminates ~20% of the hit points of the entire enemy force in a given fight isn't balanced for use as an encounter power, because you get three of those.</p><p> </p><p>3d6+Int is mathematically equivalent to 2[W]+Str for [W] values of 1d8. This puts it at equivalent in damage to a melee character power that deals 2[W]+Str four times, or three with a two handed weapon (technically even a mordenkrad doesn't match up with 3 attacks, but it overshoots with 4). Nobody even questions those.</p><p> </p><p>I know everyone hates it, but I can prove on an abacus that its too good to be an encounter power and better than a lot of other daily powers from other classes.</p><p> </p><p>The level 7 pseudo fireball is a better example of what's balanced for an encounter power. I also think that its ok reputation illustrates what's going on psychologically. It does 3d6+Int damage, just like Fireball. But it doesn't deal Miss: Half, and its radius is smaller by 1. I think that, for a lot of people, it "feels" just as good as a regular Fireball. But its performance level just isn't up to Fireball's standards, because Burst 3 is much, much better than Burst 2, and Miss: Half is a significant increaser of expected damage.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4635751, member: 40961"] Random comments with poor organization: So, 48 damage then. Presumably that's a low roll, as you should be dealing around 3d6+5, but its within the bounds of reason, or even more within the bounds of a weighted averaged based on accuracy and doing half on a miss. Versus level 5 foes... a quick survey of the compendium puts their hit points at about 50 to 60 depending on the monster type. We both know that a power that eliminates ~20% of the hit points of the entire enemy force in a given fight isn't balanced for use as an encounter power, because you get three of those. 3d6+Int is mathematically equivalent to 2[W]+Str for [W] values of 1d8. This puts it at equivalent in damage to a melee character power that deals 2[W]+Str four times, or three with a two handed weapon (technically even a mordenkrad doesn't match up with 3 attacks, but it overshoots with 4). Nobody even questions those. I know everyone hates it, but I can prove on an abacus that its too good to be an encounter power and better than a lot of other daily powers from other classes. The level 7 pseudo fireball is a better example of what's balanced for an encounter power. I also think that its ok reputation illustrates what's going on psychologically. It does 3d6+Int damage, just like Fireball. But it doesn't deal Miss: Half, and its radius is smaller by 1. I think that, for a lot of people, it "feels" just as good as a regular Fireball. But its performance level just isn't up to Fireball's standards, because Burst 3 is much, much better than Burst 2, and Miss: Half is a significant increaser of expected damage. [/QUOTE]
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