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Wizards, nerfed or not?
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<blockquote data-quote="Cadfan" data-source="post: 4638817" data-attributes="member: 40961"><p>There are a lot of little ways to fix this. The easiest is to just have more monsters than the Fighter can control in a round, and to make sure that they don't all charge the Fighter. The Fighter can only really keep track of one or two enemies at a time.</p><p> </p><p>Another easy solution is to just charge the Fighter with a Brute enemy in the first round, and then, after he's engaged, have the skirmishers pop out of hiding.</p><p> </p><p>We were recently doing the arboreal encounters in H3.</p><p> </p><p>[SPOILER]There are certain arboreals that can go invisible as a minor action if they are three spaces away from an enemy. The Fighter obviously wrecks this plan. But fights with these types of arboreals almost always involve some soldier types, so I had the sneaky ones hide until the soldiers engaged, and then jump out. This meant that the Fighter, who naturally engaged first, was stuck fighting the tough melee bad guys who wanted to stay up close, while the rest of the party was trying to deal with the invisible hit and run guys. Eventually the Fighter won free, locked down one of the invisible ones, and slaughtered it. Which was great for the Fighter, and the monster in question got to do its trick.</p><p></p><p>I look at it like this- if the monster gets to do its trick, and then a character's power wrecks the trick and the party slaughters the monster, then everything went as it should.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4638817, member: 40961"] There are a lot of little ways to fix this. The easiest is to just have more monsters than the Fighter can control in a round, and to make sure that they don't all charge the Fighter. The Fighter can only really keep track of one or two enemies at a time. Another easy solution is to just charge the Fighter with a Brute enemy in the first round, and then, after he's engaged, have the skirmishers pop out of hiding. We were recently doing the arboreal encounters in H3. [SPOILER]There are certain arboreals that can go invisible as a minor action if they are three spaces away from an enemy. The Fighter obviously wrecks this plan. But fights with these types of arboreals almost always involve some soldier types, so I had the sneaky ones hide until the soldiers engaged, and then jump out. This meant that the Fighter, who naturally engaged first, was stuck fighting the tough melee bad guys who wanted to stay up close, while the rest of the party was trying to deal with the invisible hit and run guys. Eventually the Fighter won free, locked down one of the invisible ones, and slaughtered it. Which was great for the Fighter, and the monster in question got to do its trick. I look at it like this- if the monster gets to do its trick, and then a character's power wrecks the trick and the party slaughters the monster, then everything went as it should.[/SPOILER] [/QUOTE]
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