Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard's new spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 6038695" data-attributes="member: 3424"><p>If the DM needs to control the power of wizard PCs relative to the rest of the party, something is already wrong with the game system (IMO).</p><p></p><p>That said, I can see some interesting ways to limit and/or add variety to the spells in a wizard's spellbook:</p><p></p><p>1. Spell learning rolls. The wizard needs to roll an Intelligence or Arcana check at level-up to determine which spells he is able to add to his spellbook. As an option, the wizard can re-try a failed check each time he gains a level. If this seems like too much of a "lottery", a hybrid approach may be for the wizard to select one spell and to roll for the rest.</p><p></p><p>2. Maximum spells known. Ideally, this should be a limit on the total number of spells known and not expressed on a per level basis. If a wizard is able to learn <em>meteor swarm</em>, it makes no sense to me that he cannot learn <em>fireball</em> instead simply because he already knows the maximum number of 3rd-level spells.</p><p></p><p>3. Spell rarity. Spells could have different levels of rarity which affect how easy it is to acquire them. For example, perhaps a wizard is guaranteed to be able to learn (say) common spells, needs to make an Intelligence check to acquire an uncommon spell, and can only learn a rare spell by in-game actions (and a wizard can only learn a maximum number of rare spells equal to his Intelligence modifier).</p></blockquote><p></p>
[QUOTE="FireLance, post: 6038695, member: 3424"] If the DM needs to control the power of wizard PCs relative to the rest of the party, something is already wrong with the game system (IMO). That said, I can see some interesting ways to limit and/or add variety to the spells in a wizard's spellbook: 1. Spell learning rolls. The wizard needs to roll an Intelligence or Arcana check at level-up to determine which spells he is able to add to his spellbook. As an option, the wizard can re-try a failed check each time he gains a level. If this seems like too much of a "lottery", a hybrid approach may be for the wizard to select one spell and to roll for the rest. 2. Maximum spells known. Ideally, this should be a limit on the total number of spells known and not expressed on a per level basis. If a wizard is able to learn [I]meteor swarm[/I], it makes no sense to me that he cannot learn [I]fireball[/I] instead simply because he already knows the maximum number of 3rd-level spells. 3. Spell rarity. Spells could have different levels of rarity which affect how easy it is to acquire them. For example, perhaps a wizard is guaranteed to be able to learn (say) common spells, needs to make an Intelligence check to acquire an uncommon spell, and can only learn a rare spell by in-game actions (and a wizard can only learn a maximum number of rare spells equal to his Intelligence modifier). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizard's new spells
Top