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Wizard's new spells
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<blockquote data-quote="Gorgoroth" data-source="post: 6039644" data-attributes="member: 6674889"><p><strong>.</strong></p><p></p><p>Good points, but transcribing a scroll into your spell book is not something you need to go back to town for anyway, so a wizard could conceivably learn teleport from the scroll he just found. But researching it and it appearing in his book without any time at all, even ten minutes, are quite worlds apart in terms of story believability. If you want a spell to poof in your mind, be a sorcerer. If you have an idea for a spell (as a specialist wizard), it might germinate in your eureka moment the second you gain a spell level, and all that's left is the time to write it down.</p><p></p><p></p><p>It beggars the mind why you'd have up to 5 complex spells that you can't cast currently forming in your imagination without spending any game time on it, and then write them all in your spellbook at once. There is no intellectual work flow that I've seen that could even plausibly or reliably give such a sudden output of material at once. These things may operate as pipelines, or come out slower. All I'm saying is...one automatic spell per level is enough. I prefer wizards to quest in order to kill enemy mages or find ancient scrolls to learn powerful magic, or spend the time in a lab and library to do it.</p><p></p><p>D&D is not a videogame.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6039644, member: 6674889"] [b].[/b] Good points, but transcribing a scroll into your spell book is not something you need to go back to town for anyway, so a wizard could conceivably learn teleport from the scroll he just found. But researching it and it appearing in his book without any time at all, even ten minutes, are quite worlds apart in terms of story believability. If you want a spell to poof in your mind, be a sorcerer. If you have an idea for a spell (as a specialist wizard), it might germinate in your eureka moment the second you gain a spell level, and all that's left is the time to write it down. It beggars the mind why you'd have up to 5 complex spells that you can't cast currently forming in your imagination without spending any game time on it, and then write them all in your spellbook at once. There is no intellectual work flow that I've seen that could even plausibly or reliably give such a sudden output of material at once. These things may operate as pipelines, or come out slower. All I'm saying is...one automatic spell per level is enough. I prefer wizards to quest in order to kill enemy mages or find ancient scrolls to learn powerful magic, or spend the time in a lab and library to do it. D&D is not a videogame. [/QUOTE]
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