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*Dungeons & Dragons
Wizards not taking Gencon seriously?
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<blockquote data-quote="Doc_Klueless" data-source="post: 6676937" data-attributes="member: 261"><p>This is not a dig at you, Osgood, so please don't take it that way. You just said something that I could respond to that was easy to quote.</p><p></p><p>The VAST majority of gamers (and it's been quite a big number due to my many, many years in the Army which exposed me to an ever rotating crop of players as either I moved from duty station to duty station or watch other come into my duty station) I've played with over the past 30+ years have never been to a con, have had no desire to do so and when confronted with the opportunity to do so, will let it pass by. Heck, I'm heavy into RPGs and only attended my first con 3 years ago after playing for 30 years. Even then, the best part of those cons <em>for me</em> were trying out games I wouldn't normally play (board games, RPGs, etc.) and not in shopping for tidbits for a game I'm already playing. Meeting and conferences and such were actually a distraction and kind of annoying as they interrupted my time playing fun games with others who were enthusiastic about gaming.</p><p></p><p>Given that bit of background, here comes the question: What is the importance of cons beyond catering to those who have already bought into the whole gaming experience and, then, only the fraction who will take the time, expense and hassle of participating in a con? I've never understood it, so that piece would need a lot of clarification. Prior to the instant transmission of information that is the internet, I can understand that cons were an excellent venue for the dissemination of information to a large group who could then get that info out to others, but we don't need that anymore.</p><p></p><p>To my eye, cons are candy. Tasty and sweet, but unfulfilling. I get a far more satisfying experience going to a well stocked and supported game store that does some in-store gaming.</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 6676937, member: 261"] This is not a dig at you, Osgood, so please don't take it that way. You just said something that I could respond to that was easy to quote. The VAST majority of gamers (and it's been quite a big number due to my many, many years in the Army which exposed me to an ever rotating crop of players as either I moved from duty station to duty station or watch other come into my duty station) I've played with over the past 30+ years have never been to a con, have had no desire to do so and when confronted with the opportunity to do so, will let it pass by. Heck, I'm heavy into RPGs and only attended my first con 3 years ago after playing for 30 years. Even then, the best part of those cons [I]for me[/I] were trying out games I wouldn't normally play (board games, RPGs, etc.) and not in shopping for tidbits for a game I'm already playing. Meeting and conferences and such were actually a distraction and kind of annoying as they interrupted my time playing fun games with others who were enthusiastic about gaming. Given that bit of background, here comes the question: What is the importance of cons beyond catering to those who have already bought into the whole gaming experience and, then, only the fraction who will take the time, expense and hassle of participating in a con? I've never understood it, so that piece would need a lot of clarification. Prior to the instant transmission of information that is the internet, I can understand that cons were an excellent venue for the dissemination of information to a large group who could then get that info out to others, but we don't need that anymore. To my eye, cons are candy. Tasty and sweet, but unfulfilling. I get a far more satisfying experience going to a well stocked and supported game store that does some in-store gaming. [/QUOTE]
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