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Wizards not taking Gencon seriously?
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<blockquote data-quote="default_entry" data-source="post: 6677804" data-attributes="member: 6696261"><p>I will second this big time. Games at a con are where people are more willing to try new things-its time they have set aside specifically for gaming, rather than their one or two nights a week with friends. The ability to handle walk ins is integral to growing the brand, and by extension the hobby, even if its little two-hour adventure stints. </p><p>As far as booths and seminars? I don't think booths aren really that big a deal any more-the vendor hall is just a nerd mall, with existing shops trying to sell you things with their own salesmen, rather than a big-box display, or your local gamestore's staff/player base. The real demos and catchy displays come from the individual game rooms - the Battle of Hoth with Star Wars Minis; Maps of Middle-earth with armies of figs; Table after table of DND adventures-these are the things that catch new players imaginations, and stoke curiosity into full-blown interest.</p><p> Things like panels and seminars are where existing players will want to meet to show up and swap experience, and (hopefully!) refine their techniques to bring home for their local groups. Mindless, number-crunching threads are fine for mechanical optimization, but to improve presentation requires real discussion, more than playing forum tag really allows.</p></blockquote><p></p>
[QUOTE="default_entry, post: 6677804, member: 6696261"] I will second this big time. Games at a con are where people are more willing to try new things-its time they have set aside specifically for gaming, rather than their one or two nights a week with friends. The ability to handle walk ins is integral to growing the brand, and by extension the hobby, even if its little two-hour adventure stints. As far as booths and seminars? I don't think booths aren really that big a deal any more-the vendor hall is just a nerd mall, with existing shops trying to sell you things with their own salesmen, rather than a big-box display, or your local gamestore's staff/player base. The real demos and catchy displays come from the individual game rooms - the Battle of Hoth with Star Wars Minis; Maps of Middle-earth with armies of figs; Table after table of DND adventures-these are the things that catch new players imaginations, and stoke curiosity into full-blown interest. Things like panels and seminars are where existing players will want to meet to show up and swap experience, and (hopefully!) refine their techniques to bring home for their local groups. Mindless, number-crunching threads are fine for mechanical optimization, but to improve presentation requires real discussion, more than playing forum tag really allows. [/QUOTE]
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Wizards not taking Gencon seriously?
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