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Wizards not taking Gencon seriously?
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<blockquote data-quote="DEFCON 1" data-source="post: 6678579" data-attributes="member: 7006"><p>I think "player expectation" is really the beginning and end of it.</p><p></p><p>Players "expected" extra swag from the All-Access Pass because in past years players got it. When the players didn't get it this year, they got upset. Not because they were promised it... but merely because they "expected" it.</p><p></p><p>Players "expected" the Dungeons & Dragons area at GenCon would be as large and as grand as it has been in years past. When it wasn't as grand as it had been, they got upset. Not because they were promised or told they would get it before they arrived... but merely because they "expected" it.</p><p></p><p>Players "expected" an PC-related adventurer's guide for the Elemental Evil path because they heard from some random non-WotC source of its existence. But when they were told this product was not actually being put out because WotC hadn't even announce they were making it and it was only because some random dude went digging through the depths of the internet and just happened to find some non-official info of a potential product with book cover that was uploaded erroneously and then started telling everyone "Here's what's coming out next!"... people got upset. Not because they were promised this product, but merely because they "expected" it.</p><p></p><p>People saw all manner of potential game mechanic ideas throughout the course of the D&D Next playtest. When the game was finally released those mechanics weren't there and they were pissed. Not because they were promised the game was going to have those mechanics, but merely because they "expected" it.</p><p></p><p>Expectation can be a terrible thing. Getting your hopes up can lead to having your heart broken. None of us can help it-- we are creatures of habit and when we get used to things a certain way, we expect those things to continue. But it's not the other person's fault when they no longer fulfill your expectations. Your expectations are all your own doing. So if you decide to do something under the "expectation" of what you think is going to occur, rather than actually "knowing" what is going to occur... your anger after the fact is not the other person's fault. Yes, you still have to work through your own disappointment... but in truth the anger you feel is your own making and fault. You really are just angry at yourself for being mistaken or getting fooled. It's just goddamned hard to accept that that's the case, and most of us don't want to admit it to ourselves.</p><p></p><p>It's far easier to throw the blame at someone else. But that's not fair nor right. And we all need to man up and accept it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6678579, member: 7006"] I think "player expectation" is really the beginning and end of it. Players "expected" extra swag from the All-Access Pass because in past years players got it. When the players didn't get it this year, they got upset. Not because they were promised it... but merely because they "expected" it. Players "expected" the Dungeons & Dragons area at GenCon would be as large and as grand as it has been in years past. When it wasn't as grand as it had been, they got upset. Not because they were promised or told they would get it before they arrived... but merely because they "expected" it. Players "expected" an PC-related adventurer's guide for the Elemental Evil path because they heard from some random non-WotC source of its existence. But when they were told this product was not actually being put out because WotC hadn't even announce they were making it and it was only because some random dude went digging through the depths of the internet and just happened to find some non-official info of a potential product with book cover that was uploaded erroneously and then started telling everyone "Here's what's coming out next!"... people got upset. Not because they were promised this product, but merely because they "expected" it. People saw all manner of potential game mechanic ideas throughout the course of the D&D Next playtest. When the game was finally released those mechanics weren't there and they were pissed. Not because they were promised the game was going to have those mechanics, but merely because they "expected" it. Expectation can be a terrible thing. Getting your hopes up can lead to having your heart broken. None of us can help it-- we are creatures of habit and when we get used to things a certain way, we expect those things to continue. But it's not the other person's fault when they no longer fulfill your expectations. Your expectations are all your own doing. So if you decide to do something under the "expectation" of what you think is going to occur, rather than actually "knowing" what is going to occur... your anger after the fact is not the other person's fault. Yes, you still have to work through your own disappointment... but in truth the anger you feel is your own making and fault. You really are just angry at yourself for being mistaken or getting fooled. It's just goddamned hard to accept that that's the case, and most of us don't want to admit it to ourselves. It's far easier to throw the blame at someone else. But that's not fair nor right. And we all need to man up and accept it. [/QUOTE]
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