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Wizards now more of a speciality magician
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<blockquote data-quote="Ruin Explorer" data-source="post: 3796795" data-attributes="member: 18"><p>So that not every party has to have a Rogue in it? Surely? Any time a specific class is required in a party, you have a serious problem, esp. in 3E with the whole "role" deal, where there are supposed to be at least two classes for each role. I somehow don't see them giving the other "striker" all of the Rogue's abilities, though, hey maybe they will...</p><p></p><p>I mean, is the Wizard's "main" role is "control", via control and AE damage, spells, can't his secondary role be "utility"? Indeed, I sincerely hope that it is. Also Find Traps ahahahahahahahahahaha, but anyway.</p><p></p><p>I'll be happy if the Wizard has some basic illusions, but the Illusionist has some really mindblowing, reality-altering stuff in the order of 2E Illusion spells (many of which seem to be MIA or horribly nerfed in 3E, iirc), and can use illusions as his "free" abilities and so on.</p><p></p><p>I'll be really unhappy if the Wizard has NO real illusion spells beyond the most basic of invisibilities, and we have to wait until PHBX to have that sort of thing officially back in the game (resulting in a horrible plethora of house rules, 3rd-party rules, and so on in the meantime).</p><p></p><p>I'd be less sorry to see Wizards losing all real "necromantic" abilities, because animating the dead does seem more like a distinct concept. It'd be nice if Wizards could do it a little bit, to help make them the "generalists" of the magical world, which I feel they should be.</p><p></p><p>If they come out with five+ "Wizard" classes as Sadrik suggested, I'd be appalled, frankly. That's just plain unecessary and over-the-top. You shouldn't need a whole other class for every possible specialization of a concept. Particularly as some of them are bound to be far more "generally relevant" to combat, and thus dominant in the most dangerous and inevtiable situation in the game.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 3796795, member: 18"] So that not every party has to have a Rogue in it? Surely? Any time a specific class is required in a party, you have a serious problem, esp. in 3E with the whole "role" deal, where there are supposed to be at least two classes for each role. I somehow don't see them giving the other "striker" all of the Rogue's abilities, though, hey maybe they will... I mean, is the Wizard's "main" role is "control", via control and AE damage, spells, can't his secondary role be "utility"? Indeed, I sincerely hope that it is. Also Find Traps ahahahahahahahahahaha, but anyway. I'll be happy if the Wizard has some basic illusions, but the Illusionist has some really mindblowing, reality-altering stuff in the order of 2E Illusion spells (many of which seem to be MIA or horribly nerfed in 3E, iirc), and can use illusions as his "free" abilities and so on. I'll be really unhappy if the Wizard has NO real illusion spells beyond the most basic of invisibilities, and we have to wait until PHBX to have that sort of thing officially back in the game (resulting in a horrible plethora of house rules, 3rd-party rules, and so on in the meantime). I'd be less sorry to see Wizards losing all real "necromantic" abilities, because animating the dead does seem more like a distinct concept. It'd be nice if Wizards could do it a little bit, to help make them the "generalists" of the magical world, which I feel they should be. If they come out with five+ "Wizard" classes as Sadrik suggested, I'd be appalled, frankly. That's just plain unecessary and over-the-top. You shouldn't need a whole other class for every possible specialization of a concept. Particularly as some of them are bound to be far more "generally relevant" to combat, and thus dominant in the most dangerous and inevtiable situation in the game. [/QUOTE]
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