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Wizards now more of a speciality magician
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<blockquote data-quote="Malhost Zormaeril" data-source="post: 3796903" data-attributes="member: 49669"><p>Funny, <em>I</em>'m usually a 2e fanboy, but the one thing I got from Day 1 reading the PHB back in 1992 was that Illusionists were the mockery of Mage you were stuck with if you wanted to play a Gnome. I wish Illusionists were more interesting 15 years ago; if they become interesting now, it's better late than never, in my opinion.</p><p></p><p></p><p></p><p>I agree, it can happen in many ways. That being said, the depth of power of Mages isn't necessarily what needs fixing. In fact, when I play Mages, I am rarely attracted to their power to make things go 'boom', either, as you so elegantly put it. I enjoy using spells to summon and create, transform and unlock possibilities, influence time and space and dimension, and especially I enjoy magic items: Magic Carpet, Ring of Shooting Stars, Rod of Lordly Might, Apparatus of <s>Kwalish</s> the Crab, and all the weird and wonderful stuff which makes D&D D&D. And all that <em>can</em> be done with a much more focused spellcaster who <em>still</em> leaves spells available to a focused Illusionist or Necromancer.</p><p></p><p></p><p></p><p>I'll grant you the Wizard can't <em>Find Traps</em>, but the party Cleric can supply those; the Wizard supplies everything else. And with the 9:00-9:05 adventuring day and scrolls, the limited-resources argument becomes invalid, as well. Which begs the question, why play a Rogue again?</p><p></p><p></p><p></p><p>Whee! Let's turn the question around yet again. Why should every Fighter have to wear the same hat and select his abilities from the same narrow pool? Why should I need a separate class to have Rangers, Paladins, Barbarians, Samurai, Knights or Swashbucklers?</p><p></p><p>If I wanted ultimate flexibility, I'd choose a classless system. I <em>enjoy</em> having a character who does one thing, and does it well. The unbalance of several 3e classes -- I'm looking at you, Cleric, Druid, Wizard and Monk -- are trying to do too many things at once and either succeeding, and thus becoming an uber-class, or failing, and thus becoming useless...</p></blockquote><p></p>
[QUOTE="Malhost Zormaeril, post: 3796903, member: 49669"] Funny, [i]I[/i]'m usually a 2e fanboy, but the one thing I got from Day 1 reading the PHB back in 1992 was that Illusionists were the mockery of Mage you were stuck with if you wanted to play a Gnome. I wish Illusionists were more interesting 15 years ago; if they become interesting now, it's better late than never, in my opinion. I agree, it can happen in many ways. That being said, the depth of power of Mages isn't necessarily what needs fixing. In fact, when I play Mages, I am rarely attracted to their power to make things go 'boom', either, as you so elegantly put it. I enjoy using spells to summon and create, transform and unlock possibilities, influence time and space and dimension, and especially I enjoy magic items: Magic Carpet, Ring of Shooting Stars, Rod of Lordly Might, Apparatus of [s]Kwalish[/s] the Crab, and all the weird and wonderful stuff which makes D&D D&D. And all that [i]can[/i] be done with a much more focused spellcaster who [i]still[/i] leaves spells available to a focused Illusionist or Necromancer. I'll grant you the Wizard can't [i]Find Traps[/i], but the party Cleric can supply those; the Wizard supplies everything else. And with the 9:00-9:05 adventuring day and scrolls, the limited-resources argument becomes invalid, as well. Which begs the question, why play a Rogue again? Whee! Let's turn the question around yet again. Why should every Fighter have to wear the same hat and select his abilities from the same narrow pool? Why should I need a separate class to have Rangers, Paladins, Barbarians, Samurai, Knights or Swashbucklers? If I wanted ultimate flexibility, I'd choose a classless system. I [i]enjoy[/i] having a character who does one thing, and does it well. The unbalance of several 3e classes -- I'm looking at you, Cleric, Druid, Wizard and Monk -- are trying to do too many things at once and either succeeding, and thus becoming an uber-class, or failing, and thus becoming useless... [/QUOTE]
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