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Wizards of High Sorcery work in progress
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<blockquote data-quote="Cam Banks" data-source="post: 4485822" data-attributes="member: 3817"><p>I'm using the Spellscarred from the FR Player's Guide as inspiration for handling the Wizards of High Sorcery from Dragonlance. Essentially, there's a feat you take when you pass the Test, and anybody who passes the Test becomes affected by the phases of the moons. Multiclass power swap feats allow access to new powers based on the mage's Order (Black, Red, White). This also keeps mages in Dragonlance focused on being a WoHS, since you can't multiclass into more than one "class."</p><p></p><p>Trying to determine however if some of the moon magic rules are sufficiently balanced. Here's what I have at the moment:</p><p><strong></strong></p><p><strong>Lunar Influence:</strong> When you pass the Test, whether or not you take the Mage of the Robes multiclass feat, you become attuned with the phases of your patron moon. When your moon is full (High Sanction) your power increases, though when it is new (Low Sanction) the opposite is true. Once a day, when under the influence of your moon in High Sanction, you regain the use of a single daily power upon reaching your first milestone. In addition, creatures that attempt saving throws against your spells suffer a –1 penalty to the roll. If your moon is in Low Sanction, you are unable to use one of your prepared daily powers until you reach your first milestone, and creatures that attempt saving throws against your spells gain a +1 bonus to the roll.</p><p></p><p>What do you think? Too much? Should I limit it to utility powers? I don't want to bother with rituals and so forth, as they're not as immediately satisfying a mechanic for the influence of the moon phases on a wizard's power.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 4485822, member: 3817"] I'm using the Spellscarred from the FR Player's Guide as inspiration for handling the Wizards of High Sorcery from Dragonlance. Essentially, there's a feat you take when you pass the Test, and anybody who passes the Test becomes affected by the phases of the moons. Multiclass power swap feats allow access to new powers based on the mage's Order (Black, Red, White). This also keeps mages in Dragonlance focused on being a WoHS, since you can't multiclass into more than one "class." Trying to determine however if some of the moon magic rules are sufficiently balanced. Here's what I have at the moment: [B] Lunar Influence:[/B] When you pass the Test, whether or not you take the Mage of the Robes multiclass feat, you become attuned with the phases of your patron moon. When your moon is full (High Sanction) your power increases, though when it is new (Low Sanction) the opposite is true. Once a day, when under the influence of your moon in High Sanction, you regain the use of a single daily power upon reaching your first milestone. In addition, creatures that attempt saving throws against your spells suffer a –1 penalty to the roll. If your moon is in Low Sanction, you are unable to use one of your prepared daily powers until you reach your first milestone, and creatures that attempt saving throws against your spells gain a +1 bonus to the roll. What do you think? Too much? Should I limit it to utility powers? I don't want to bother with rituals and so forth, as they're not as immediately satisfying a mechanic for the influence of the moon phases on a wizard's power. Cheers, Cam [/QUOTE]
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